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1/06/2013

Know Your Enemy - Projectile Guns

This article features the projectile turrets models and statistics used in PvP. Use this article to memorize the models and stats to better size up your fights. This article includes both Autocannons and Artillery Cannons, as well as type model examples.

NOTE: Attributes not listed in the Tech 2 lists are unchanged from Tech 1, and are all base attributes before skills.

Small Autocannons





125mm Autocannon Tech 1:
Tracking: 0.417
Damage Multiply: 2.0625
Optimal: 800m
Falloff: 4000m
Rate of Fire: 3.00

Tech 2:
Damage Multiply: 2.475
Optimal: 960m






150mm Autocannon:
Tracking: 0.362
Damage Multiply: 2.475
Optimal: 900m
Falloff: 4400m
Rate of Fire: 3.38

Tech 2:
Damage Multiply: 2.97
Optimal: 1080m









200mm Autocannon:
Tracking: 0.315
Damage Multiply: 2.8875
Optimal: 1000m
Falloff: 4800m
Rate of Fire: 3.75

Tech 2:
Damage Multiply: 3.465
Optimal: 1200m






Medium Autocannons




220mm Autocannon:
Tracking: 0.12144
Damage Multiply: 2.31
Optimal: 1800m
Falloff: 8800m
Rate of Fire: 4.72

Tech 2:
Damage Multiply: 2.772
Optimal: 2160m








425mm Autocannon:

Tracking: 0.1056
Damage Multiply: 2.8875
Optimal: 2000m
Falloff: 9600m
Rate of Fire: 5.62

Tech 2:
Damage Multiply: 2.475
Optimal: 2400m








Dual 180mm Autocannon:

Tracking: 0.139656
Damage Multiply: 2.0625
Optimal: 1600m
Falloff: 8000m
Rate of Fire: 4.50

Tech 2:
Damage Multiply: 2.475
Optimal: 1920m









Large Autocannons




800mm Autocannon:

Tracking: 0.0432
Damage Multiply: 2.695
Optimal: 4000m
Falloff: 19.20km
Rate of Fire: 7.88

Tech 2:
Damage Multiply: 3.234
Optimal: 4800m








Dual 425mm Autocannon:

Tracking: 0.057132
Damage Multiply: 2.0625
Optimal: 3200m
Falloff: 16.00km
Rate of Fire: 6.75

Tech 2:
Damage Multiply: 2.475
Optimal: 3840m






Dual 650mm Autocannon:

Tracking: 0.04968
Damage Multiply: 2.444203042
Optimal: 3600m
Falloff: 17.60km
Rate of Fire: 7.50

Tech 2:
Damage Multiply: 2.93304365
Optimal: 4320m







Small Artillery Cannons




250mm Light Artillery Cannon:

Tracking: 0.0825
Damage Multiply: 4.62
Optimal: 8050m
Falloff: 8750m
Rate of Fire: 8.50

Tech 2:
Damage Multiply: 5.544
Optimal: 9660m






280mm Artillery Cannon:

Tracking: 0.066
Damage Multiply: 6.403
Optimal: 10.00km
Falloff: 8750m
Rate of Fire: 10.71

Tech 2:
Damage Multiply: 7.684
Optimal: 12.00km







Medium Artillery Cannons




650mm Artillery Cannon:

Tracking: 0.0275
Damage Multiply: 4.62
Optimal: 16.10km
Falloff: 17.50km
Rate of Fire: 12.75

Tech 2:
Damage Multiply: 5.544
Optimal: 19.32km







720mm Artillery Cannon:

Tracking: 0.022
Damage Multiply: 7.97276025
Optimal: 20.00km
Falloff: 17.50km
Rate of Fire: 20.00

Tech 2:
Damage Multiply: 9.5673123
Optimal: 24.00km






Large Artillery Cannons






1200mm Artillery Cannon:

Tracking: 0.01125
Damage Multiply: 5.082
Optimal: 32.20km
Falloff: 35.00km
Rate of Fire: 21.04

Tech 2:
Damage Multiply: 6.098
Optimal: 38.64km






1400mm Artillery Cannon:

Tracking: 0.009
Damage Multiply: 10.672
Optimal: 40.00km
Falloff: 35.00km
Rate of Fire: 40.16

Tech 2:
Damage Multiply: 12.807
Optimal: 48.00km








Tech Level Graphics

Below is a list of graphics for each type of projectile tech. The LED light colors are the same for every type of projectile weapon.








Tech 1: Light gray / Yellow LEDs







Tech 2: Black / Orange LEDs







Storyline 'Jolt': Light Gray / Light Blue LEDs








Faction 'Domination': Light Gray / Orange LEDs
(Same LED color as T2 since the attributes are the same)







Faction 'Republic Fleet': Black / White LEDs








Officer: Light Gray / Gold LEDs










Keep watching as the rest of the turret types are added. 

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