NOTE: Attributes not listed in the Tech 2 lists are unchanged from Tech 1, and are all base attributes before skills.
Rate of Fire: 3.00
Tech 2:
200mm Autocannon:
220mm Autocannon:
Rate of Fire: 4.72
Tech 2:
425mm Autocannon:
Rate of Fire: 5.62
Tech 2:
Dual 180mm Autocannon:
Rate of Fire: 4.50
Tech 2:
800mm Autocannon:
Dual 650mm Autocannon:
Rate of Fire: 7.50
Tech 2:
Rate of Fire: 8.50
Tech 2:
Rate of Fire: 10.71
Tech 2:
Rate of Fire: 12.75
Tech 2:
720mm Artillery Cannon:
Rate of Fire: 20.00
Tech 2:
Large Artillery Cannons
Rate of Fire: 21.04
Tech 2:
1400mm Artillery Cannon:
Rate of Fire: 40.16
Tech 2:
Tech Level Graphics
Below is a list of graphics for each type of projectile tech. The LED light colors are the same for every type of projectile weapon.
Tech 1: Light gray / Yellow LEDs
Tech 2: Black / Orange LEDs
Storyline 'Jolt': Light Gray / Light Blue LEDs
Faction 'Domination': Light Gray / Orange LEDs
(Same LED color as T2 since the attributes are the same)
Faction 'Republic Fleet': Black / White LEDs
Officer: Light Gray / Gold LEDs
Keep watching as the rest of the turret types are added.
Tech 2:
Damage Multiply: 2.475
Optimal: 960m
Tracking: 0.362
Damage Multiply: 2.475
Optimal: 900m
Falloff: 4400m
Rate of Fire: 3.38
Tech 2:
Damage Multiply: 2.97
Optimal: 1080m
200mm Autocannon:
Tracking: 0.315
Damage Multiply: 2.8875
Optimal: 1000m
Falloff: 4800m
Rate of Fire: 3.75
Tech 2:
Damage Multiply: 3.465
Optimal: 1200m
Medium Autocannons
220mm Autocannon:
Tracking: 0.12144
Damage Multiply: 2.31
Optimal: 1800m
Falloff: 8800m
Tech 2:
Damage Multiply: 2.772
Optimal: 2160m
425mm Autocannon:
Tracking: 0.1056
Damage Multiply: 2.8875
Optimal: 2000m
Falloff: 9600m
Tech 2:
Damage Multiply: 2.475
Optimal: 2400m
Dual 180mm Autocannon:
Tracking: 0.139656
Damage Multiply: 2.0625
Optimal: 1600m
Falloff: 8000m
Tech 2:
Damage Multiply: 2.475
Optimal: 1920m
Large Autocannons
800mm Autocannon:
Dual 650mm Autocannon:
Tracking: 0.04968
Damage Multiply: 2.444203042
Optimal: 3600m
Falloff: 17.60km
Tech 2:
Damage Multiply: 2.93304365
Optimal: 4320m
Small Artillery Cannons
Tracking: 0.0825
Damage Multiply: 4.62
Optimal: 8050m
Falloff: 8750m
Tech 2:
Damage Multiply: 5.544
Optimal: 9660m
Tracking: 0.066
Damage Multiply: 6.403
Optimal: 10.00km
Falloff: 8750m
Tech 2:
Damage Multiply: 7.684
Optimal: 12.00km
Medium Artillery Cannons
Tracking: 0.0275
Damage Multiply: 4.62
Optimal: 16.10km
Falloff: 17.50km
Tech 2:
Damage Multiply: 5.544
Optimal: 19.32km
720mm Artillery Cannon:
Tracking: 0.022
Damage Multiply: 7.97276025
Optimal: 20.00km
Falloff: 17.50km
Tech 2:
Damage Multiply: 9.5673123
Optimal: 24.00kmLarge Artillery Cannons
Tracking: 0.01125
Damage Multiply: 5.082
Optimal: 32.20km
Falloff: 35.00km
Tech 2:
Damage Multiply: 6.098
Optimal: 38.64km
1400mm Artillery Cannon:
Tracking: 0.009
Damage Multiply: 10.672
Optimal: 40.00km
Falloff: 35.00km
Tech 2:
Damage Multiply: 12.807
Optimal: 48.00km
Tech Level Graphics
Below is a list of graphics for each type of projectile tech. The LED light colors are the same for every type of projectile weapon.
Tech 1: Light gray / Yellow LEDs
Tech 2: Black / Orange LEDs
Storyline 'Jolt': Light Gray / Light Blue LEDs
Faction 'Domination': Light Gray / Orange LEDs
(Same LED color as T2 since the attributes are the same)
Faction 'Republic Fleet': Black / White LEDs
Officer: Light Gray / Gold LEDs
Keep watching as the rest of the turret types are added.
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