tag:blogger.com,1999:blog-68512624265797593042024-03-13T16:45:44.940-05:00EVEoLutionEverything EVE Online. Guides, Charts, Reviews, Apps, Updates, Videos, and More DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.comBlogger75125tag:blogger.com,1999:blog-6851262426579759304.post-824992044203200962014-06-21T10:16:00.000-05:002014-06-21T10:18:20.656-05:00Crius Release Scheduled for July 22nd<h2 align="center" style="font-family: arial, sans-serif; text-align: center;">
<span lang="EN-US">Crius release on July 22<sup>nd</sup><u></u><u></u></span></h2>
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<i>Crius</i><span lang="EN-US"> is the name of the next release to be deployed on July 22<sup>nd</sup>. As you might <a href="http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/" target="_blank" wotsearchprocessed="true">recall</a></span>, EVE development moved away from the traditional six month expansion cycle to a much faster six week release deployment.</div>
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<i style="font-family: arial, sans-serif; font-size: 13px;"><span lang="EN-US">Crius </span></i><span lang="EN-US" style="font-family: arial, sans-serif; font-size: 13px;">itself brings a major change to industry in EVE Online – including changes to manufacturing and invention. As EVE is a very complex system and industry being at the core of EVE, you can expect a lot of changes that will ripple through the universe:</span><br />
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US">The <a href="http://community.eveonline.com/news/dev-blogs/industry-ui/" target="_blank" wotsearchprocessed="true">Science and Industry user interface</a></span> is completely rebuilt and made much more user friendly.</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US"><a href="http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/" target="_blank" wotsearchprocessed="true">Refining, reprocessing and compressing</a></span> are made more meaningful and intuitive. Skill matters!</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US">All <a href="http://community.eveonline.com/news/dev-blogs/building-better-worlds/" target="_blank" wotsearchprocessed="true">industry slots will be removed</a></span> including NPC stations, outposts or POS arrays.</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US">The more jobs are installed in a specific star system, the more expensive it will become to install additional jobs. <a href="http://community.eveonline.com/news/dev-blogs/the-price-of-change/" target="_blank" wotsearchprocessed="true">Centralization costs</a></span>.</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US">NPC teams can be hired to give benefits to whole star systems, this will benefit everyone. <a href="http://community.eveonline.com/news/dev-blogs/industry-teams/" target="_blank" wotsearchprocessed="true">Centralization helps</a></span>.</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US"><a href="http://community.eveonline.com/news/dev-blogs/researching-the-future/" target="_blank" wotsearchprocessed="true">Material and Time Efficiency</a></span></div>
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levels on blueprints will change and be capped to ME 10 and TE 20 with each level giving a fixed benefit of 1% point. Additionally all <a href="https://forums.eveonline.com/default.aspx?g=posts&t=345753" target="_blank" wotsearchprocessed="true">static blueprint data</a>, such as copy and research times, will be streamlined and adjusted.<br />
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US"><a href="http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/" target="_blank" wotsearchprocessed="true">Industry related POS structures will give you benefits</a></span>, the more structures you have, the more you benefit (until an upper level).</div>
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<u></u><span lang="EN-US" style="font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><u></u><span lang="EN-US"><a href="https://forums.eveonline.com/default.aspx?g=posts&m=4707039#post4707039" target="_blank" wotsearchprocessed="true">Moon mining available in 0.4 security space</a></span>.</div>
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<span lang="EN-US">All these changes and more are already available on the <a href="https://wiki.eveonline.com/en/wiki/Singularity" target="_blank" wotsearchprocessed="true">Singularity test server</a></span>. <a href="https://forums.eveonline.com/default.aspx?g=topics&f=271" target="_blank" wotsearchprocessed="true">Check it out</a>!</div>
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<span lang="EN-US">Additionally you can expect several <a href="https://forums.eveonline.com/default.aspx?g=posts&m=4707146#post4707146" target="_blank" wotsearchprocessed="true">quality of life improvements</a></span>, for example for the often discussed tooltip changes.</div>
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<span lang="EN-US">Alliance Tournament XII<u></u><u></u></span></h2>
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<span lang="EN-US">Alliance Tournament XII was announced to be held from <span class="aBn" data-term="goog_995602094" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: dashed; border-bottom-width: 1px; position: relative; top: -2px; z-index: 0;" tabindex="0"><span class="aQJ" style="position: relative; top: 2px; z-index: -1;">August 16 to September 7, 2014</span></span>. The Alliance Tournament is the annual massive tournament for Alliances to fight for fame, glory and fantastic prizes.<u></u><u></u></span></div>
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<span lang="EN-US">Check out the </span><a href="http://community.eveonline.com/news/dev-blogs/alliance-tournament-xii-signups-format-and-rules/" target="_blank" wotsearchprocessed="true"><span lang="EN-US">format and rules for AT XII</span></a></div>
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<span lang="EN-US"> and the <a href="http://community.eveonline.com/news/dev-blogs/alliance-tournament-xii-teams-revealed/" target="_blank" wotsearchprocessed="true">participating teams</a></span>!<br />
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<span lang="EN-US">The Alliance Tournament will be fully </span><span lang="EN-US"><a href="http://community.eveonline.com/news/dev-blogs/alliance-tournament-xii-commentators-revealed/" target="_blank" wotsearchprocessed="true">broadcasted by EVE TV</a></span>.</div>
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<span lang="EN-US">API changes with Crius<u></u><u></u></span></h2>
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<span lang="EN-US">With the industry changes in Crius, there will also be changes to the API and how to get information about industry job. If you are developing or interested in developing third party tools that cover the aspects of the EVE industry, you probably want to check out <a href="http://community.eveonline.com/news/dev-blogs/upcoming-api-changes-for-industry/" target="_blank" wotsearchprocessed="true">CCP FoxFour’s blog about the API changes</a></span>. The existing IndustryJobs endpoints will be converted and if you do not adjust your end, your application will not work properly.</div>
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<span lang="EN-US">Those changes are already live on the test server to give you plenty of time for testing!<u></u><u></u></span></div>
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<span lang="EN-US">Stay informed with “This Week in EVE”<u></u><u></u></span></h2>
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<span lang="EN-US">Most likely you are already informed about the weekly summaries</span> on what is going on in EVE Online, but you are always welcome to check out those summaries. These summaries are usually deployed every Friday and summarize developer news and information regarding EVE Online.</div>
DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-58694286303596510382014-06-04T09:49:00.000-05:002014-06-04T09:49:35.529-05:00Combat Ship Database - UPDATED [Kronos 1.0]There are several reason I thought that a ship database needed to be done. One, the in-game descriptions are far from uniform so glancing at ship bonuses is not feasible. Two, memorizing ships one by one from "Show Info" is counter-productive. Three, a database that has a way to quickly look up bonuses was needed; at least in my opinion. Of course entering all of this has taken a very long time, but luckily I created this database prior to the Rubicon 1.1 patch; Rubi 1.1 patch disallows the copying the bonus text in-game.<br />
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To use, think of what type of ship bonuses you want to find, and look for color that is assigned to that label. Instead of having to look through every ship, you can quickly find a ship suited for your needs. Click on any of the ship types to quickly jump to that section of the database. Enjoy!<br />
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<i>Current Version:</i> <b>Kronos 1.0</b><br />
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<tr><td align="center" width="200"><a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#rookie">Rookie Ships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#attack_frig">Attack Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#combat_frig">Combat Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#ewar_frig">Ewar Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#exp_frig">Exploration Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#min_frig">Mining Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#sup_frig">Support Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#navy_frig">Navy Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#pir_frig">Pirate Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#ass_frig">Assault Ships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#cov_frig">Covert Ops</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#ste_frig">Stealth Bombers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#eatt">Electronic Attack Frigates</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#cept">Interceptors</a></td><td align="center" width="200"><a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#destro">Standard Destroyers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#dict">Interdictors</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#att_cruise">Attack Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#com_cruise">Combat Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#ewar_cruise">Ewar Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#sup_cruise">Support Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#navy_cruise">Navy Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#pir_cruise">Pirate Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#ass_cruise">Heavy Assault Cruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#hdict">Heavy Interdictors</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#logi">Logistics</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#com_recon">Combat Recon Ships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#force_recon">Force Recon Ships</a>
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#strat">Strategic Cruisers</a></td>
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<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#bcs">Combat Battlecruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#t3">Tier 3 Battlecruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#navybc">Navy Battlecruisers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#field">Field Command Ships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#fleet">Fleet Command Ships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#bs">Standard Battleships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#navy_bs">Navy Battleships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#pir_bs">Pirate Battleships</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#black">Black Ops</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#mara">Marauders</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#carrier">Carriers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#super">Super Carriers</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#dread">Dreadnoughts</a><br />
<a href="http://eveill.blogspot.com/2013/04/combat-ship-database.html#titan">Titans</a><br />
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<b><span style="color: #3d85c6;">Bonus Legend</span></b></div>
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<b><span style="color: red;">[DPS] </span>- </b>Damage/Rate of Fire <b><span style="color: orange;">[WEP]</span> - </b>Tracking/Velocity <b><span style="color: yellow;">[RNG]</span> - </b>Optimal/Falloff </div>
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<b><span style="color: lime;">[CAP]</span> - </b>Capacitor <b><span style="color: #38761d;">[DRN]</span></b> - Drone <b><span style="color: cyan;">[EWAR]</span> - </b>EWAR <span style="color: blue;"><b>[SPD]</b></span> - Speed/Velocity <b><span style="color: purple;">[SH]</span> - </b>Shield </div>
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<span style="color: magenta; font-weight: bold;">[AR] </span>- Armor <span style="color: #674ea7;"><b>[R.SH]</b></span> - Remote Shield <b><span style="color: #c27ba0;">[R.AR]</span></b> - Remote Armor<b><span style="color: #a2c4c9;"> [R.Cap] </span></b>- Remote Capacitor</div>
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<b><span style="color: #f1c232;">[Misc]</span></b> - Miscellaneous </div>
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<span style="color: #3d85c6;"><b>Ship Legend: L/M/H PG/CPU</b></span><br />
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<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="rookie">Rookie Ships</a></span></b><br />
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<b><span style="color: #3d85c6;">Ibis 2/2/2 22/110</span></b><br />
<b>Special Abilities:</b><br />
<b><span style="color: yellow;">[RNG] </span></b>20% bonus to Small Hybrid Turret optimal range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to missile kinetic damage<br />
<b><span style="color: cyan;">[ECM] </span></b>30% bonus to ECM Target Jammer strength<br />
<b><span style="color: purple;">[SH]</span></b><b><span style="color: blue;"> </span></b>8% bonus to shield resistances<br />
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<b><span style="color: #3d85c6;">Impairor 2/2/2 24/95</span></b><br />
<b>Special Abilities:</b><br />
<b><span style="color: lime;">[CAP] </span></b>20% bonus to Small Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Small Energy Turret damage<br />
<b><span style="color: cyan;">[TD] </span></b>15% bonus to Tracking Disruptor effectiveness<br />
<span style="color: magenta; font-weight: bold;">[AR] </span>8% bonus to armor resistances<br />
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<b><span style="color: #3d85c6;">Reaper 2/2/2 21/105</span></b><br />
<b>Special Abilities:</b><br />
<b style="color: blue;">[SPD] </b>10% bonus to velocity<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Small Projectile Turret damage<br />
<b><span style="color: cyan;">[TP] </span></b>15% bonus to Target Painter effectiveness<br />
<b><span style="color: purple;">[SH] </span></b>15% bonus to Shield Boost Amount<br />
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<b><span style="color: #3d85c6;">Velator 2/2/2 23/100</span></b><br />
<b>Special Abilities:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to hybrid turret damage<br />
<b><span style="color: #38761d;">[DRN] </span></b>20% bonus to drone hitpoints, damage and mining yield<br />
<b><span style="color: cyan;">[SD] </span></b>15% bonus to Remote Sensor Dampener effectiveness<br />
<span style="color: magenta; font-weight: bold;">[AR] </span>15% bonus to Armor Repairer effectiveness<br />
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<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="attack_frig">Attack Frigates</a></span></b><br />
<i><span style="color: #3d85c6;">Role Bonus:</span><b><span style="color: cyan;"> </span></b>80% reduction in Propulsion Jamming systems activation cost</i><br />
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<b><span style="color: #3d85c6;">Atron 3/3/4 37/147</span></b><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<b><span style="color: yellow;">[RNG] </span></b>10% bonus to Small Hybrid Turret falloff<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
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<b><span style="color: #3d85c6;">Condor 2/4/4 35/185</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Light Missile and Rocket kinetic damage<br />
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<b><span style="color: #3d85c6;">Slasher 2/4/4 34/135</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret damage<br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b><b><span style="color: orange;"> </span></b>7.5% bonus to Small Projectile Turret tracking speed<br />
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<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="combat_frig">Combat Frigates</a></span></b><br />
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<b><span style="color: #3d85c6;">Breacher 3/4/3 37/180</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Light Missile and Rocket rate of fire<br />
<b style="text-align: center;"><span style="color: purple;">[SH]</span> </b>7.5% bonus to Shield Boost amount<br />
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<b><span style="color: #3d85c6;">Incursus 4/3/3 45/135</span></b><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<span style="color: magenta; font-weight: bold; text-align: center;">[AR] </span>7.5% bonus to Armor Repairer effectiveness<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Kestrel 2/4/4 45/180</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Light Missile and Rocket damage<br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>10% bonus to Missile velocity<br />
<br />
<b><span style="color: #3d85c6;">Merlin 3/4/3 40/180</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: purple;">[SH]</span> </b>4% bonus to shield resistances<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
<br />
<span style="color: #3d85c6;"><b>Punisher 4/2/4 57/124</b></span><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% Bonus to Small Energy Turret damage<br />
<span style="color: magenta; font-weight: bold; text-align: center;">[AR] </span>4% bonus to armor resistances<br />
<br />
<b><span style="color: #3d85c6;">Rifter 3/3/4 38/125</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret damage<br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span></b><b style="text-align: center;"> </b>10% bonus to Small Projectile Turret falloff<br />
<br />
<b><span style="color: #3d85c6;">Tormentor 4/3/3 50/130</span></b><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: lime;">[CAP]</span> </b>10% bonus to Small Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Energy Turret damage<br />
<br />
<b style="color: #3d85c6;">Tristan 3/3/3 35/130</b><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: orange;">[TRK]</span> </b>7.5% bonus to Small Hybrid Turret tracking speed<br />
<b style="text-align: center;"><span style="color: #38761d;">[DRN]</span></b><span style="text-align: center;"> </span>10% bonus to Drone tracking and hitpoints<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="ewar_frig">Ewar Frigates</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Crucifier 3/4/2 27/235</span></b><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: cyan;">[TD]</span> </b>7.5% bonus to Tracking Disruptor effectiveness<br />
<b style="text-align: center;"><span style="color: cyan;">[TD]</span> </b>10% bonus to Tracking Disruptor optimal range<br />
<br />
<b><span style="color: #3d85c6;">Executioner 3/3/4 45/140</span></b><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: lime;">[CAP]</span> </b>10% bonus to Small Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% Small Energy Turret damage<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: cyan;">[Jam]</span> </b>80% reduction in Propulsion Jamming systems activation cost<br />
<br />
<b><span style="color: #3d85c6;">Griffin 2/5/2 24/240</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: cyan;">[ECM]</span> </b>15% bonus to ECM Target Jammer strength<br />
<b style="text-align: center;"><span style="color: cyan;">[ECM]</span> </b>10% bonus to ECM Target Jammers' capacitor need<br />
<br />
<b><span style="color: #3d85c6;">Maulus 3/4/2 28/230</span></b><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: cyan;">[SD]</span> </b>7.5% bonus to Remote Sensor Dampener effectiveness<br />
<b style="text-align: center;"><span style="color: cyan;">[SD]</span> </b>10% reduction to Remote Sensor Dampeners' capacitor need<br />
<br />
<b><span style="color: #3d85c6;">Vigil 2/5/2 26/225</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: cyan;">[TP]</span> </b>7.5% bonus to Target Painter effectiveness<br />
<b style="text-align: center;"><span style="color: cyan;">[TP]</span> </b>10% bonus to Target Painter optimal range<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="exp_frig">Exploration Frigates</a></span></b><br />
<b><i>Role Bonus:</i></b><br />
<i>+5 Virus Strength to Relic and Data Analyzers</i><br />
<br />
<b><span style="color: #3d85c6;">Heron 2/5/3 24/260</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>7.5% increase to scan strength of probes<br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% bonus to Salvager cycle time<br />
<br />
<span style="color: #3d85c6;"><b>Imicus 3/4/3 21/250</b></span><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>7.5% increase to scan strength of probes<br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% bonus to Salvager cycle time<br />
<br />
<b><span style="color: #3d85c6;">Magnate 4/3/3 26/230</span></b><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>7.5% increase to scan strength of probes<br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% bonus to Salvager cycle time<br />
<br />
<b><span style="color: #3d85c6;">Probe 3/4/3 25/240</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>7.5% increase to scan strength of probes<br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% bonus to Salvager cycle time<br />
<br />
<b><span style="font-size: large;"><br /></span></b>
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="min_frig">Mining Frigates</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Venture 1/3/3 45/240</span></b><br />
<b>Mining Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% bonus to mining yield<br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>5% reduction to gas cloud harvesting duration<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: #f1c232;">[Misc] </span></b>100% bonus to mining yield and gas cloud harvesting<br />
<b style="text-align: center;"><span style="color: cyan;">[Warp]</span> </b>+2 warp core strength<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="sup_frig">Support Frigates</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Bantam 2/4/3 39/215</span></b><br />
<b>Caldari Frigate skill bonus per level:</b><br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>10% bonus to Shield Transporter boost amount<br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>10% reduction in Shield Transporter capacitor use<br />
<b>Role Bonus:</b><br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>500% bonus to range of Shield Transporters<br />
<br />
<b><span style="color: #3d85c6;">Inquisitor 4/2/3 51/135</span></b><br />
<b>Amarr Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>10% bonus to Remote Armor Repair System repair amount<br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>10% reduction in Remote Armor Repair System capacitor use<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>500% bonus to range of remote armor repair systems<br />
<br />
<b><span style="color: #3d85c6;">Navitas 3/3/3 49/145</span></b><br />
<b>Gallente Frigate skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>10% bonus to Remote Armor Repair System repair amount<br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>10% reduction in Remote Armor Repair System capacitor use<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: #c27ba0;">[R.AR]</span></b><span style="text-align: center;"> </span>500% bonus to range of remote armor repair systems<br />
<br />
<b><span style="color: #3d85c6;">Burst 3/3/3 40/205</span></b><br />
<b>Minmatar Frigate skill bonus per level:</b><br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>10% bonus to Shield Transporter boost amount<br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>10% reduction in Shield Transporter capacitor use<br />
<b>Role Bonus:</b><br />
<span style="color: #674ea7; text-align: center;"><b>[R.SH]</b></span><span style="text-align: center;"> </span>500% bonus to range of Shield Transporters<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="navy_frig">Navy Frigates</a></span></b><br />
<b><br /><span style="color: #3d85c6;">
Caldari Navy Hookbill 2/5/3 37/165</span></b><br />
<b>Caldari Frigate Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b>10% bonus to missile velocity<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>20% bonus to Kinetic missile damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to EM, Explosive, and Thermal missile damage<br />
<br />
<b><span style="color: #3d85c6;">Federation Navy Comet 4/3/3 40/160</span></b><br />
<b>Gallente Frigate Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b>7.5% bonus to Small Hybrid Weapon tracking speed<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>20% bonus to Small Hybrid Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Imperial Navy Slicer 5/2/3 50/125</span></b><br />
<b>Amarr Frigate Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Energy Turret optimal range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>25% bonus to Small Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Republic Fleet Firetail 3/4/3 40/150</span></b><br />
<b>Minmatar Frigate Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>25% bonus to Small Projectile Turret damage<br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b>7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="pir_frig">Pirate Frigates</a></span></b><br />
<b><br /></b>
<b><span style="color: #3d85c6;">Astero 4/4/2 32/170</span></b><br />
<b>Amarr Frigate Skill Bonus per level:</b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: magenta; text-align: center;">[AR]</span> </span></span>4% to armor resistances<br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: #38761d;">[DRN]</span></b> </span></span>20% bonus to drone hitpoints<br />
<b>Role Bonus:</b><br />
100% reduction in CPU requirement for cloaking devices<br />
37.5% increased strength for scan probes<br />
+10 virus strength for Relic and Data Analyzers<br />
<b>Note:</b> can fit covert ops cloaks and use covert jump portals<br />
<b><br /><span style="color: #3d85c6;">
Cruor 4/3/4 57/150</span></b><br />
<b>Amarr Frigate Skill Bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">[Vamp]</span></span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% bonus to Energy Vampire and Energy Neutralizer drain amount (constant drain regardless of cap)<br />
<b>Minmatar Frigate Skill Bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Stasis Webifier range<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS]</span></b> 100% bonus to Small Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Daredevil 4/3/3 35/145</span></b><br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Hybrid Turret falloff<br />
<b>Minmatar Frigate Skill Bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to stasis webifier effectiveness<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>200% bonus to Small Hybrid Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Dramiel 3/4/3 37/133</span></b><br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>7.5% bonus to Small Projectile Turret tracking speed<br />
<b>Minmatar Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Projectile Turret falloff<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>100% bonus to Small Projectile Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Garmur 3/4/3 38/178</span></b><br />
<b>Caldari Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS]</span></b><b style="text-align: center;"> </b>25% bonus to missile damage<br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<span style="color: cyan; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Scram]</span><b style="text-align: center;"><span style="color: orange;"> </span></b>10% bonus to warp scrambler and warp disruptor range<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b> 200% bonus to missile velocity<br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b> 50% penalty to missile flight time<br />
<br />
<b><span style="color: #3d85c6;">Succubus 3/4/3 44/170</span></b><br />
<b>Amarr Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: orange;">[WEP]</span></b>7.5% bonus to Small Energy Turret tracking<br />
<b>Caldari Frigate Skill Bonus per level:</b><br />
<b style="color: blue; text-align: center;">[SPD]</b><b style="text-align: center;"><span style="color: red;"> </span></b>20% bonus to Afterburner velocity<br />
<b>Role Bonus:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>150% bonus to Small Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Worm 3/4/3 40/180</span></b><br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<span style="text-align: center;"><b><span style="color: red;">[DPS]</span></b> 10% bonus to kinetic and thermal missile damage</span><br />
<b>Caldari Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: purple;">[SH]</span> </b>4% shield resistance<br />
Role Bonus:<br />
<b style="font-size: 15px; text-align: center; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span></b> 300% bonus to light combat drone damage and hitpoints<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="ass_frig">Assault Ships</a></span></b><br />
<i><b><span style="color: #3d85c6;"><br /></span></b></i>
<i><b><span style="color: #3d85c6;">Role bonus</span>:</b> 50% reduction in MicroWarpdrive signature radius penalty</i><br />
<br />
<b><span style="color: #3d85c6;">Enyo 4/3/5 50/155</span></b><br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Small Hybrid Turret Damage<br />
<b>Assault Ships Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Hybrid Turret Optimal Range<br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>7.5% bonus to Small Hybrid Turret Tracking Speed<br />
<br />
<b><span style="color: #3d85c6;">Harpy 3/4/5 50/185</span></b><br />
<b>Caldari Frigate Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Hybrid Turret Optimal range<br />
<b style="text-align: center;"><span style="color: purple;">[SH]</span> </b>4% bonus to Shield Resistances<br />
<b>Assault Ships Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Hybrid Turret Optimal Range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret Damage<br />
<br />
<b><span style="color: #3d85c6;">Hawk 2/5/5 45/190</span></b><br />
<b>Caldari Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Missile Kinetic Damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Missile Launcher Rate of Fire<br />
<b>Assault Ships Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Missile Velocity<br />
<b style="text-align: center;"><span style="color: purple;">[SH]</span> </b>7.5% bonus to Shield Boost Amount<br />
<br />
<b><span style="color: #3d85c6;">Ishkur 4/3/4 42/155</span></b><br />
<b>Gallente Frigate Skill Bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
<b style="text-align: center;"><span style="color: #38761d;">[DRN]</span></b><span style="text-align: center;"> </span>10% bonus to drone hitpoints<br />
<b>Assault Ships Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Hybrid Turret Optimal Range<br />
<b style="text-align: center;"><span style="color: #38761d;">[DRN]</span></b><span style="text-align: center;"> </span>5m3 Drone Bay Capacity<br />
<br />
<b><span style="color: #3d85c6;">Jaguar 4/4/4 43/170</span></b><br />
<b>Minmatar Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret Damage<br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>7.5% bonus to Small Projectile Turret Tracking<br />
<b>Assault Ships Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Projectile Turret Optimal Range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Damage<br />
<br />
<b><span style="color: #3d85c6;">Retribution 5/2/5 56/140</span></b><br />
<b>Amarr Frigate Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: lime;">[CAP]</span> </b>10% bonus to Small Energy Turret Cap Use<br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>7.5% bonus to Small Energy Turret tracking speed<br />
<b>Assault Ships Skill Bonus:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Energy Turret Optimal Range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Energy Turret Damage<br />
<br />
<b><span style="color: #3d85c6;">Vengeance 4/3/5 43/170</span></b><br />
<b>Amarr Frigate Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Rocket Damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Missile Launcher Rate of Fire<br />
<b>Assault Ships Skill Bonus</b><b> per level</b><b>:</b><br />
<span style="color: magenta; font-weight: bold; text-align: center;">[AR] </span>4% bonus to Armor Resistances per level<br />
<b style="text-align: center;"><span style="color: lime;">[CAP]</span> </b>5% bonus to Capacitor Recharge Rate per level<br />
<br />
<b><span style="color: #3d85c6;">Wolf 5/2/5 48/135</span></b><br />
<b>Minmatar Frigate Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret Damage<br />
<b style="text-align: center;"><span style="color: orange;">[WEP] </span></b>7.5% bonus to Small Projectile Turret Tracking<br />
<b>Assault Ships Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Projectile Turret Falloff<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Damage<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="cov_frig">Covert Ops</a></span></b><br />
<i><span style="color: #3d85c6;"><b><br /></b></span></i>
<i><span style="color: #3d85c6;"><b>Covert Ops Skill Bonus</b><b> per level</b><b>:</b></span></i><br />
<i>20% reduced CPU need for Cloaking Devices</i><br />
<i>10% increase to scan strength of probes</i><br />
<i>10% reduction to survey probe flight time</i><br />
<br />
<b><span style="color: #3d85c6;">Anathema 3/4/3 20/280</span></b><br />
<b>Amarr Frigate Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to rocket damage<br />
<b style="text-align: center;"><span style="color: lime;">[CAP]</span> </b>5% reduction of capacitor recharge time<br />
<br />
<b><span style="color: #3d85c6;">Buzzard 2/5/3 15/300</span></b><br />
<b>Caldari Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Missile Kinetic Damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>-5% bonus to Missile Launcher Rate of Fire<br />
<br />
<b><span style="color: #3d85c6;">Cheetah 3/4/3 15/275</span></b><br />
<b>Minmatar Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret Damage<br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span> </b>10% bonus to Small Projectile Turret Optimal Range<br />
<br />
<b><span style="color: #3d85c6;">Helios 3/5/2 20/290</span></b><br />
<b>Gallente Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
<b style="text-align: center;"><span style="color: #38761d;">[DRN]</span></b><span style="text-align: center;"> </span>10% bonus to Scout Drone Thermal damage<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="ste_frig">Stealth Bombers</a></span></b><br />
<b><i><span style="color: #3d85c6;"><br /></span></i></b>
<b><i><span style="color: #3d85c6;">Role Bonus:</span></i></b><br />
<i>-99.65% reduction in Torpedo Launcher powergrid needs</i><br />
<i>-50% reduction in Cloak CPU Use</i><br />
<i>-100% targeting delay after decloaking</i><br />
<br />
<b><span style="color: #3d85c6;">Hound 3/3/5 40/303</span></b><br />
<b>Minmatar Frigate Skill Bonus</b><b> per level</b><b>:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>10% bonus to torpedo explosion velocity and flight time<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>20% bonus to torpedo velocity<br />
<b>Covert Ops Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to bomb explosive damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>15% bonus to Torpedo explosive damage<br />
<br />
<b><span style="color: #3d85c6;">Manticore 2/4/5 38/328</span></b><br />
<b>Caldari Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>10% bonus to torpedo explosion velocity and flight time<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>20% bonus to torpedo missile velocity<br />
<b>Covert Ops Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to bomb kinetic damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>15% bonus to torpedo kinetic damage<br />
<br />
<b><span style="color: #3d85c6;">Nemesis 2/4/5 38/307</span></b><br />
<b>Gallente Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>10% bonus to torpedo explosion velocity and flight time<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>20% bonus to torpedo velocity<br />
<b>Covert Ops Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to bomb thermal damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>15% bonus to torpedo thermal damage<br />
<br />
<b><span style="color: #3d85c6;">Purifier 3/3/5 45/298</span></b><br />
<b>Amarr Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>10% bonus to torpedo explosion velocity and flight time<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span></b>20% bonus to torpedo velocity<br />
<b>Covert Ops Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to bomb EM damage<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>15% bonus to Torpedo EM damage<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="eatt">Electronic Attack Frigates</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Hyena 3/4/3 36/145</span></b><br />
<b>Minmatar Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to optimal range of target painters<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to effectiveness of target painters<br />
<b>Electronic Attack Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>40% bonus to stasis webifier range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>3% reduction in signature radius<br />
<br />
<br />
<b><span style="color: #3d85c6;">Keres 3/5/2 33/205</span></b><br />
<b>Gallente Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to remote sensor dampener effectiveness<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in remote sensor dampener capacitor need<br />
<b>Electronic Attack Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% bonus to warp disruptor and warp scrambler range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in warp disruptor and warp scrambler capacitor need<br />
<br />
<br />
<b><span style="color: #3d85c6;">Kitsune 2/5/3 26/270</span></b><br />
<b>Caldari Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM] </span></b>20% bonus to ECM target jammer strength<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM] </span></b>10% reduction in ECM target jammers' capacitor need<br />
<b>Electronic Attack Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM] </span></b>15% bonus to ECM target jammer optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to capacitor capacity<br />
<br />
<br />
<b><span style="color: #3d85c6;">Sentinel 3/4/3 40/195</span></b><br />
<b>Amarr Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut] </span></b>20% bonus to energy vampire and energy neutralizer transfer amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TD] </span></b>7.5% bonus to effectiveness of tracking disruptors<br />
<b>Electronic Attack Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut] </span></b>80% bonus to energy vampire and energy neutralizer range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% reduction in capacitor recharge time<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="cept">Interceptors</a></span></b><br />
<br />
<i><b><span style="color: #3d85c6;">Role bonus:</span> </b>80% reduction in Propulsion Jamming systems activation cost</i><br />
<br />
<br />
<b><span style="color: #3d85c6;">Ares 4/3/3 33/145</span></b><br />
<b>Gallente Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: yellow;">[RNG]</span></b><b style="text-align: center;"><span style="color: red;"> </span></b>10% bonus to Small Hybrid Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Small Hybrid Turret tracking speed<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr] </span></b>5% bonus to Warp Scrambler and Warp Disruptor range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Claw 4/2/4 40/100</span></b><br />
<b>Minmatar Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DMG] </span></b>5% bonus to Small Projectile Turret Damage<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>7.5% bonus to Small Projectile Turret Tracking Speed<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b style="text-align: center;"><span style="color: red;">[DMG] </span></b>5% bonus to Small Projectile Turret Damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Crow 3/4/3 35/160</span></b><br />
<b>Caldari Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Kinetic Missile damage<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>10% bonus to Missile Velocity<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<span style="color: cyan; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Disr] </span>5% bonus to Warp Scrambler and Warp Disruptor range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Crusader 4/2/4 48/120</span></b><br />
<b>Amarr Frigate Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in Small Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Energy Turret damage<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Small Energy Turret Tracking Speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Malediction 4/3/3 35/150</span></b><br />
<b>Amarr Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Rocket and Light Missile Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to armor resistances<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr] </span></b>5% bonus to Warp Scrambler and Warp Disruptor range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Raptor 3/3/4 36/155</span></b><br />
<b>Caldari Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret Damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret optimal range<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: purple;">[SH]</span></b> </span></b>4% bonus to Shield Resistances<br />
<br />
<br />
<b><span style="color: #3d85c6;">Stiletto 3/4/3 30/150</span></b><br />
<b>Minmatar Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Small Projectile Turret tracking speed<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr] </span></b>5% bonus to Warp Scrambler and Warp Disruptor range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Taranis 3/3/4 35/150</span></b><br />
<b>Gallente Frigate Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% Small Hybrid Turret damage per level<br />
<b>Interceptor Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in MicroWarpdrive signature radius penalty<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% Small Hybrid Turret tracking speed<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="destro">Standard Destroyers</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Algos 3/3/6 55/160</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone damage and hitpoints<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to small hybrid turret tracking<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>25% bonus to drone microwarpdrive speed<br />
<br />
<span style="color: #3d85c6;"><b>Catalyst 3/2/8 70/178</b></span><br />
<b>Destroyers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% Bonus to Small Hybrid Turret tracking speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret falloff<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to optimal range for small hybrid turrets<br />
<br />
<b><span style="color: #3d85c6;">Coercer 3/2/8 85/168</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Energy Turret tracking speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Energy Turret Capacitor usage<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to optimal range for small energy turrets<br />
<br />
<b><span style="color: #3d85c6;">Corax 2/4/7 48/210</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to light missile and rocket kinetic damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to light missile and rocket explosion velocity<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to light missile and rocket max velocity<br />
<br />
<b><span style="color: #3d85c6;">Cormorant 2/3/8 68/200</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret tracking speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret optimal range<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to optimal range for small hybrid turrets<br />
<br />
<b><span style="color: #3d85c6;">Dragoon 4/2/6 58/150</span></b><br />
<b>Destroyer skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone damage and hitpoints<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to energy vampire and energy neutralizer transfer range<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>25% bonus to drone microwarpdrive speed<br />
<br />
<b><span style="color: #3d85c6;">Thrasher 2/3/8 70/170</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Projectile Turret tracking speed<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret damage<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to optimal range for small projectile turrets<br />
<br />
<b><span style="color: #3d85c6;">Talwar 3/3/7 51/200</span></b><br />
<b>Destroyers skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to light missile and rocket explosive damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in microwarpdrive signature radius penalty<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to light missile and rocket max velocity<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="dict">Interdictors</a></span></b><br />
<i><span style="color: #3d85c6;">Special Ability:</span> Can fit Interdiction Sphere Launchers on the ship</i><br />
<br />
<b><span style="color: #3d85c6;">Eris 4/2/8 64/210</span></b><br />
<b>Destroyer Skill Bonus</b><b> per level</b><b>: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Hybrid Turret tracking speed<br />
<b>Interdictors Skill Bonus</b><b> per level</b><b>:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in microwarpdrive signature radius penalty<br />
<br />
<br />
<b><span style="color: #3d85c6;">Flycatcher 1/5/8 60/270</span></b><br />
<b>Destroyer Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>5% bonus to Rocket and Light Missile explosion radius<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Rocket and Light Missile velocity<br />
<b>Interdictors Skill Bonus per level</b>: <br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Rocket and Light Missile kinetic damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in microwarpdrive signature radius penalty<br />
<br />
<br />
<b><span style="color: #3d85c6;">Heretic 3/3/8 60/240</span></b><br />
<b>Destroyer Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Rocket and Light Missile velocity<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Rocket and Light Missile damage<br />
<b>Interdictors Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: magenta;">[AR]</span> </span></b>4% bonus to armor resistances<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in microwarpdrive signature radius penalty<br />
<br />
<br />
<b><span style="color: #3d85c6;">Sabre 2/4/8 58/230</span></b><br />
<b>Destroyer Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Small Projectile Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Projectile Turret tracking speed<br />
<b>Interdictors Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Small Projectile Turret falloff<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in microwarpdrive signature radius penalty<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="att_cruise">Attack Cruisers</a></span></b><br />
<b><br /><span style="color: #3d85c6;">
Caracal 4/5/5 630/430</span></b><br />
<b>Caldari Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Light, Heavy Assault and Heavy Missile Velocity<br />
<br />
<br />
<b><span style="color: #3d85c6;">Omen 6/3/5 925/315</span></b><br />
<b>Amarr Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Energy Turret rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Stabber 4/4/6 715/340</span></b><br />
<b>Minmatar Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret firing speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Medium Projectile Turret falloff<br />
<br />
<br />
<b><span style="color: #3d85c6;">Thorax 5/4/5 820/330</span></b><br />
<b>Gallente Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b><br /></b>
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="com_cruise">Combat Cruisers</a></span></b><br />
<b><br /><span style="color: #3d85c6;">
Maller 6/3/5 1150/300</span></b><br />
<b>Amarr Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Energy Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all Armor Resistances<br />
<br />
<br />
<b><span style="color: #3d85c6;">Moa 4/5/5 850/380</span></b><br />
<b>Caldari Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to shield resistances<br />
<br />
<br />
<b><span style="color: #3d85c6;">Rupture 5/4/5 860/350</span></b><br />
<b>Minmatar Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret firing speed<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Vexor 5/4/4 800/300</span></b><br />
<b>Gallente Cruiser skill bonus per level:</b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hitpoints, damage and mining yield<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="ewar_cruise">Ewar Cruisers</a></span></b><br />
<b><br /><span style="color: #3d85c6;">
Arbitrator 5/4/4 575/325</span></b><br />
<b>Amarr Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Tracking Disruptor effectiveness<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hitpoints, damage and mining yield<br />
<br />
<br />
<b><span style="color: #3d85c6;">Bellicose 4/5/4 575/360</span></b><br />
<b>Minmatar Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Target Painter effectiveness<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Blackbird 3/6/4 525/425</span></b><br />
<b>Caldari Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% bonus to ECM Target Jammer strength<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>12.5% bonus to ECM Target Jammer optimal range and falloff<br />
<br />
<br />
<b><span style="color: #3d85c6;">Celestis 5/5/3 575/375</span></b><br />
<b>Gallente Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Remote Sensor Dampener effectiveness<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Remote Sensor Dampener optimal range and falloff<br />
<br />
<b><br /></b>
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="sup_cruise">Support Cruisers</a></span></b><br />
<b><br /><span style="color: #3d85c6;">
Augoror 5/3/5 650/275</span></b><br />
<b>Amarr Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>12.5% bonus to Remote Armor Repair System repair amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% reduction in Remote Armor Repair System capacitor use<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>1000% bonus to Remote Armor Repair System and Energy Transfer Array range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap] </span></b>200% bonus to Energy Transfer Array transfer amount<br />
<br />
<br />
<b><span style="color: #3d85c6;">Exequror 6/4/3 610/275</span></b><br />
<b>Gallente Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>12.5% bonus to Remote Armor Repair System repair amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% reduction in Remote Armor Repair System capacitor use<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>1000% bonus to Remote Armor Repair System range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to Logistic Drone repair amount<br />
<br />
<br />
<b><span style="color: #3d85c6;">Osprey 3/5/5 425/410</span></b><br />
<b>Caldari Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>12.5% bonus to Shield Transporter boost amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% reduction in Shield Transporter capacitor use<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap] </span></b>1000% bonus to Shield Transporter and Energy Transfer Array Range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap] </span></b>200% bonus to Energy Transfer Array transfer amount<br />
<br />
<br />
<b><span style="color: #3d85c6;">Scythe 5/5/3 310/315</span></b><br />
<b>Minmatar Cruiser skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>12.5% bonus to Shield Transporter boost amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% reduction in Shield Transporter capacitor use<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>1000% bonus to Shield Transporter range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to Logistic Drone repair amount<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="navy_cruise">Navy Cruisers</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Augoror Navy Issue 7/3/5 1150/320</span></b><br />
<b>Amarr Cruiser Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: red;">[DPS]</span></b> </span></b>25% bonus to Medium Energy Turret Damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>10% bonus to Armor Hitpoints<br />
<br />
<b><span style="color: #3d85c6;">Caracal Navy Issue 4/5/6 715/465</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to Heavy and Heavy Assault Missile explosion radius per level<br />
<br />
<b><span style="color: #3d85c6;">Exequror Navy Issue 6/4/5 830/340</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Hybrid Turret rate of fire<br />
<br />
<b><span style="color: #3d85c6;">Omen Navy Issue 7/3/5 960/335</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: red;">[DPS]</span></b> </span></b>10% bonus to Medium Energy Turret damage<br />
<span style="color: yellow; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[RNG]</span><b style="text-align: center;"><span style="color: red;"> </span></b>10% bonus to Medium Energy Turret optimal range per level<br />
<br />
<b><span style="color: #3d85c6;">Osprey Navy Issue 4/6/5 630/450</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP]</span><b style="text-align: center;"><span style="color: red;"> </span></b>10% bonus to Heavy Assault and Heavy Missile velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: red;">[DPS]</span></b> </span></b>10% bonus to Kinetic missile damage, 5% bonus to EM, Explosive, and Thermal missile damage<br />
<br />
<b><span style="color: #3d85c6;">Scythe Fleet Issue 5/5/5 745/400</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Medium Projectile Turret rate of fire<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Missile damage<br />
<br />
<b><span style="color: #3d85c6;">Stabber Fleet Issue 6/4/5 950/310</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret firing speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b><span style="color: #3d85c6;">Vexor Navy Issue 6/3/5 800/310</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span style="color: #38761d; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DRN]</span><b style="text-align: center;"><span style="color: red;"> </span></b>5% bonus to drone velocity and tracking<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hitpoints, damage and mining yield<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="pir_cruise">Pirate Cruisers</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Ashimmu 6/4/5 1300/350</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% bonus to Energy Vampire and Energy Neutralizer drain amount (constant drain, regardless of cap)<br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to stasis webifier range<br />
<b>Role Bonus: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>100% bonus to Medium Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Cynabal 5/5/5 980/335</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>10% bonus to Medium Projectile Turret falloff<br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>10% bonus to Medium Projectile Turret damage<br />
<b>Role Bonus: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>25% bonus to Medium Projectile Turret rate of fire<br />
<br />
<b><span style="color: #3d85c6;">Gila 4/6/5 630/350</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: red;">[DPS]</span></b> </span></span>10% bonus to kinetic and thermal missile damage<br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>4% shield resistance<br />
<b>Special Ability: </b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></span>500% bonus to medium drone damage and hitpoints<br />
<br />
<b><span style="color: #3d85c6;">Orthrus 4/5/6 900/460</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b style="text-align: center;"><span style="color: red;">[DPS]</span></b> </span></span>20% bonus to missile damage<br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><span style="color: cyan; font-weight: bold;">[Scram]</span> </span></span>10% bonus to warp scrambler and warp disruptor range<br />
<b>Role Bonus:</b><br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP]</span> 200% bonus to missile velocity<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP]</span> 50% penalty to missile flight time<br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Phantasm 4/6/5 890/380</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Medium Energy Turret tracking speed<br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b style="color: blue; text-align: center;">[SPD]</b><b style="text-align: center;"><span style="color: red;"> </span></b>20% bonus to Afterburner velocity<br />
<b>Role Bonus: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>150% bonus to Medium Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Stratios 5/5/5 920</span></b><b><span style="color: #3d85c6;">/400</span></b><br />
<b>Special Ability: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>100% bonus to Medium Energy Turret damage<br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: magenta;">[AR]</span> </span></span>4% bonus to armor resistances<br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span>10% bonus to drone damage and hitpoints<br />
<b>Role Bonus:</b><br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>50% bonus to Medium Energy Turret optimal range<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>37.5% increased strength for scan probes<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>+10 virus strength for Relic and Data Analyzers<br />
<b>Note: </b>can fit covert ops cloaks and use covert jump portals<br />
<br />
<b><span style="color: #3d85c6;">Vigilant 6/4/5 1050/360</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret falloff<br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to stasis webifier effectiveness<br />
<b>Role Bonus: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>75% bonus to Medium Hybrid Turret damage<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="ass_cruise">Heavy Assault Cruisers</a></span></b><br />
<i><span style="color: #3d85c6;"><b><br /></b></span></i>
<i><span style="color: #3d85c6;"><b>Role Bonus:</b></span> 50% reduction in MicroWarpdrive signature radius penalty</i><br />
<br />
<b><span style="color: #3d85c6;">Cerberus 4/5/6 800/520</span></b><br />
<b>Caldari Cruiser Skill Bonus per level: </b><br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Kinetic Missile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Missile velocity<br />
<b>Heavy Assault Ship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% Missile flight time<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Missile Launcher rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Deimos 6/4/5 1050/360</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<span style="color: magenta; font-weight: bold; text-align: center;">[AR]</span><span style="color: lime;"><span style="font-size: 15px; white-space: pre-wrap;"><b> </b></span></span>7.5% Armor Repair amount<br />
<b>Heavy Assault Cruisers Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret falloff<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Eagle 4/6/5 990/440</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to shield resistances<br />
<b>Heavy Assault Cruisers Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret optimal range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Ishtar 5/5/4 780/340</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span style="color: #38761d; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DRN]</span><b style="text-align: center;"><span style="color: red;"> </span></b>7.5% Heavy Drone max velocity and tracking speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% drone hitpoints and damage<br />
<b>Heavy Assault </b><b>Cruisers</b><b> Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5 km Drone operation range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% Sentry Drone optimal range and tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Muninn 6/3/6 1160/355</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret rate of fire<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret damage<br />
<b>Heavy Assault </b><b>Cruisers</b><b> Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Projectile Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Medium Projectile Turret tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Sacrilege 5/4/6 1100/420</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% Heavy Missile and Heavy Assault Missile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all armor resistances<br />
<b>Heavy Assault </b><b>Cruisers</b><b> Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>10% Heavy Missile and Heavy Assault Missile velocity<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Missile Launcher rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Vagabond 5/4/6 900/400</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><span style="color: purple; font-weight: bold;">[SH]</span> </span></b>7.5% Shield Boost Amount<br />
<b>Heavy Assault Ship Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Projectile Turret falloff range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Projectile Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Zealot 7/3/5 1180/340</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Energy Turret capacitor use<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Energy Turret rate of fire<br />
<b>Heavy Assault </b><b>Cruisers</b><b> Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Energy Turret optimal range<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to Medium Energy Turret damage<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="hdict">Heavy Interdictors</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Note:</span></b> can fit warp disruption field generators<br />
<br />
<b><span style="color: #3d85c6;">Broadsword 4/6/6 1010/392</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to medium projectile turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to shield resistances<br />
<b>Heavy Interdictors Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to medium projectile turret falloff<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to range of warp disruption fields<br />
<br />
<br />
<b><span style="color: #3d85c6;">Devoter 7/3/6 1265/368</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in medium energy turret capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to armor resistances<br />
<b>Heavy Interdictors Skill Bonus per level</b>:<br />
<b style="text-align: center;"><span style="color: red;">[DPS] </span></b>5% bonus to medium energy turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to range of warp disruption fields<br />
<br />
<br />
<b><span style="color: #3d85c6;">Onyx 4/6/6 835/560</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to kinetic missile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to shield resistances<br />
<b>Heavy Interdictors Skill Bonus per level</b>:<br />
10% bonus to assault missile and heavy missile velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to range of warp disruption fields<br />
<br />
<br />
<b><span style="color: #3d85c6;">Phobos 6/4/6 1165/375</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to medium hybrid turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to armor resistances<br />
<b>Heavy Interdictors Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to medium hybrid turret falloff<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to range of warp disruption fields<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="logi">Logisitics</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Basilisk 2/5/6 825/510</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>150% bonus to Shield Transport and Energy Transfer Array range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Shield Maintenance Bot transfer amount<br />
<b>Logistics Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in Shield Transport and Energy Transfer Array capacitor use<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>-50% CPU need for Shield Transporters<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap] </span></b>-50% power need for Energy Transfer Arrays<br />
<br />
<br />
<b><span style="color: #3d85c6;">Guardian 5/2/6 1075/310</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>150% bonus to Energy Transfer Array and Remote Armor Repair System range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Armor Maintenance Bot transfer amount<br />
<b>Logistics Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>-65% power need for Remote Armor Repair Systems<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.Cap] </span></b>-50% power need for Energy Transfer Arrays<br />
<br />
<br />
<b><span style="color: #3d85c6;">Oneiros 5/4/4 1050/370</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Link]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>150% bonus to Remote Armor Repair System and Tracking Link range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Armor Maintenance Bot transfer amount<br />
<b>Logistics Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in Remote Armor Repair System capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Link]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Tracking Link efficiency<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>-65% power need for Remote Armor Repair Systems<br />
<br />
<br />
<b><span style="color: #3d85c6;">Scimitar 4/5/4 550/495</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span></b><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Link]</span></b><b style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>150% bonus to Tracking Link and Shield Transport range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Shield Maintenance Bot transport amount<br />
<b>Logistics Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Link]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Tracking Link efficiency<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% reduction in Shield Transport capacitor use<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>-50% CPU need for Shield Transporters<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="com_recon">Combat Recon Ships</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Curse 4/6/5 900/380</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Tracking Disruptor effectiveness<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hit points and damage<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>40% bonus to Energy Vampire and Energy Neutralizer range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br />
<br />
<br />
<b><span style="color: #3d85c6;">Huginn 3/6/6 750/400</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Medium Projectile Turret rate of fire<br />
<span style="color: cyan; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[TP] </span>10% bonus to Target Painter effectiveness<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>60% bonus to Stasis Webifier range<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Lachesis 3/7/5 800/450</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Remote Sensor Dampener effectiveness<br />
<b>Recon Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Warp Scrambler and Warp Disruptor range<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire<br />
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<br />
<b><span style="color: #3d85c6;">Rook 3/7/5 600/600</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% Bonus to ECM Target Jammer capacitor use<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>30% Bonus to ECM Target Jammer strength<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>10% Bonus to Heavy Assault & Heavy Missile velocity<br />
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<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="force_recon">Force Recon Ships</a></span></b><br />
<i><span style="color: #3d85c6;"><br /></span></i>
<i><span style="color: #3d85c6;"><b>Note:</b></span> can fit covert ops cloaks and covert cynosural field generators</i><br />
<br />
<i><span style="color: #3d85c6;"><b>Role Bonus:</b></span></i><br />
<i>80% reduction in liquid ozone consumption for cynosural field generation</i><br />
<i>50% reduction in cynosural field duration</i><br />
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<br />
<b><span style="color: #3d85c6;">Arazu 4/6/4 750/420</span></b><br />
<b>Gallente Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Remote Sensor Dampener effectiveness<br />
<b>Recon Ships Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Disr]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Warp Scrambler and Warp Disruptor range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% reduction in CPU need for cloaking devices<br />
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<br />
<b><span style="color: #3d85c6;">Falcon 3/7/4 700/500</span></b><br />
<b>Caldari Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% Bonus to Medium Hybrid Damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% Bonus to ECM Target Jammer capacitor use<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>30% bonus to ECM Target Jammer strength<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% reduction in CPU need for cloaking devices<br />
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<br />
<b><span style="color: #3d85c6;">Pilgrim 5/5/4 950/350</span></b><br />
<b>Amarr Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TD]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Tracking Disruptor effectiveness<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hit points and damage<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% reduction in CPU need for cloaking devices<br />
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<br />
<b><span style="color: #3d85c6;">Rapier 4/6/4 750/450</span></b><br />
<b>Minmatar Cruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Projectile Turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to target painter effectiveness<br />
<b>Recon Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>60% bonus to stasis webifier range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>20% reduction in CPU need for cloaking devices<br />
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<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="strat">Strategic Cruisers</a></span></b><br />
<i><span style="color: #3d85c6;"><b><br /></b></span></i>
<i><span style="color: #3d85c6;"><b>Strategic Cruiser Skill Bonus:</b></span> 5% Reduction in the amount of heat damage absorbed by modules per level</i><br />
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T3 module article in progress. Will be linked here when complete.<br />
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<span style="font-size: large;">
<b><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="bcs">Combat Battlecruisers</a></b></span><br />
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<i><span style="color: #3d85c6;"><b>Role Bonus:</b></span> Can fit Warfare Link modules</i><br />
<div style="font-weight: bold;">
<b></b></div>
<div style="display: inline !important;">
<b><br /></b></div>
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<b><span style="color: #3d85c6;">
Brutix 6/4/7 1125/435</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to Armor Repairer effectiveness<br />
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<br />
<b><span style="color: #3d85c6;">Cyclone 5/5/7 1100/525</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Shield Boost amount<br />
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<br />
<span style="color: #3d85c6;"><b>Drake 4/6/7 800/500</b></span><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all shield resistances<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles<br />
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<br />
<b><span style="color: #3d85c6;">Ferox 4/5/8 1250/510</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all Shield resistances<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret optimal range<br />
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<br />
<b><span style="color: #3d85c6;">Harbinger 6/4/7 1425/375</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in Medium Energy Weapon capacitor need<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to Medium Energy Weapon damage<br />
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<br />
<b><span style="color: #3d85c6;">Hurricane 6/4/7 1125/400</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Projectile Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Projectile Turret Rate of Fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Myrmidon 6/5/5 1050/400</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to drone hitpoints and damage dealt by drones<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to Armor Repairer effectiveness<br />
<br />
<br />
<b><span style="color: #3d85c6;">Prophecy 7/4/5 1100/415</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Drone damage and hitpoints<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all Armor Resistances<br />
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<br />
<b><br /></b>
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="t3">Tier 3 Battlecruisers</a></span></b><br />
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<br />
<b><span style="color: #3d85c6;">
Naga 3/6/8 875/425</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Large Hybrid Turret optimal range<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>95% reduction in the powergrid need of Large Hybrid Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the CPU need of Large Hybrid Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the capacitor need of Large Hybrid Turrets<br />
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<br />
<b><span style="color: #3d85c6;">Oracle 6/3/8 1375/345</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Large Energy Turret capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Energy Turret damage<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>95% reduction in the powergrid need of Large Energy Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the CPU need of Large Energy Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the capacitor need of Large Energy Turrets<br />
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<br />
<b><span style="color: #3d85c6;">Talos 5/4/8 1100/360</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Large Hybrid Turret tracking speed<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>95% reduction in the powergrid need of Large Hybrid Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the CPU need of Large Hybrid Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the capacitor need of Large Hybrid Turrets<br />
<br />
<br />
<b><span style="color: #3d85c6;">Tornado 4/5/6 1000/342</span></b><br />
<b>Battlecruisers skill bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Projectile Turret rate of fire.<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to Large Projectile Turret falloff.<br />
<b>Role Bonus:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>95% reduction in the powergrid need of Large Projectile Turrets<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% reduction in the CPU need of Large Projectile Turrets<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="navybc">Navy Battlecruisers</a></span></b><br />
<span style="color: #3d85c6;"><i><b>Role Bonus:</b></i></span> <i>Can fit Warfare Link modules</i><br />
<br />
<b><span style="color: #3d85c6;">Brutix Navy Issue 7/4/7 1235/455</span></b><br />
<b>Gallente Battlecruiser skill bonus per level:</b><br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>10% bonus to Medium Hybrid Turret damage<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<br />
<span style="color: #3d85c6;"><b>Drake Navy Issue 4/6/8 900/550</b></span><br />
<b>Caldari Battlecruiser skill bonus per level:</b><br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>10% bonus to Heavy Assault and Heavy Missile Velocity<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>5% bonus to Heavy Assault and Heavy Missile explosion radius per<br />
<br />
<br />
<b><span style="color: #3d85c6;">Harbinger Navy Issue 6/5/7 1495/410 </span></b><br />
<b>Amarr Battlecruiser skill bonus per level:</b><br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>7.5% bonus to Medium Energy Weapon tracking speed<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>10% bonus to Medium Energy Weapon damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Hurricane Fleet Issue 6/4/8 1350/420</span></b><br />
<b>Minmatar Battlecruiser skill bonus per level:</b><br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Medium Projectile Turret damage<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Medium Projectile Turret Rate of Fire<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="field">Field Command Ships</a></span></b><br />
<i><span style="color: #3d85c6;"><br /></span></i>
<i><span style="color: #3d85c6;"><b>Role Bonus:</b></span> Can use 3 Warfare Link modules simultaneously.</i><br />
<br />
<b><span style="color: #3d85c6;">Absolution 7/3/7 1500/400</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in Medium Energy Turret capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all armor resistances<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>10% bonus to Medium Energy Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Medium Energy Turret rate of fire<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">3% bonus to the strength of Armored Warfare and Information Warfare links</span></span><br />
<br />
<br />
<b><span style="color: #3d85c6;">Astarte 6/4/7 1350/440</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] 7.</span></b>5% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to Armor Repairer effectiveness<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>7.5% bonus to Medium Hybrid Turret Rate of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid turret falloff<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">3% bonus to the strength of Armored Warfare and Skirmish Warfare links</span><br />
<span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Nighthawk 5/5/7 1000/400</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>: <br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>7.5% bonus to Heavy Assault and Heavy Missile Kinetic damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all shield resistances<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>7.5% bonus to Heavy Assault Missile Launcher and Heavy Missile Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to heavy missile explosion radius<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">3% bonus to the strength of Siege Warfare and Information Warfare links</span><br />
<br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Sleipnir 5/5/8 1300/475</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to Medium Projectile Turret Damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Shield Booster effectiveness<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to Medium Projectile Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Projectile Turret falloff<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>3% bonus to the strength of Siege Warfare and Skirmish Warfare links<br />
<br />
<br />
<span style="font-size: large;"><b><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="fleet">Fleet Command Ships</a></b></span><br />
<i><span style="color: #3d85c6;"><br /></span></i>
<i><span style="color: #3d85c6;"><b>Role Bonus:</b></span> Can use 3 Warfare Link modules simultaneously</i><br />
<br />
<b><span style="color: #3d85c6;">Claymore 4/6/7 1100/525</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Heavy Assault Missile Launcher and Heavy Missile Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Shield Booster effectiveness<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: red;">[DPS]</span> </span></b>5% bonus to Heavy Assault Missile Launcher and Heavy Missile Launcher rate of fire<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>5% bonus to Heavy Assault and Heavy Missile explosion velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>3% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links<br />
<br />
<br />
<b><span style="color: #3d85c6;">Damnation 6/4/7 1300/500</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Assault Missile and Heavy Missile velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all armor resistances<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>10% bonus to armor hitpoints<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>10% bonus to Heavy Assault Missile and Heavy Missile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>3% bonus to the strength of Armored Warfare and Information Warfare links.<br />
<br />
<br />
<b><span style="color: #3d85c6;">Eos 6/4/6 1200</span></b><b><span style="color: #3d85c6;">/425</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></b>10% bonus to drone hitpoints and damage dealt by drones<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to Armor Repairer effectiveness<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Heavy Drone tracking speed and microwarp velocity<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP] </span>7.5% bonus to Medium Hybrid Turret tracking speed<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>3% bonus to the strength of Armored Warfare and Skirmish Warfare links<br />
<br />
<br />
<b><span style="color: #3d85c6;">Vulture 4/6/7 1275/545</span></b><br />
<b>Battlecruiser Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all shield resistances<br />
<b>Command Ships Skill Bonus per level</b>: <br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Medium Hybrid Turret optimal range<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>10% bonus to Medium Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>3% bonus to the strength of Siege Warfare and Information Warfare links<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="bs">Standard Battleships</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Abaddon 7/4/8 21000/560</span></b><br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Energy Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% armor resistance<br />
<br />
<br />
<b><span style="color: #3d85c6;">Apocalypse 7/4/8 21000/540</span></b><br />
<b>Amarr Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: yellow;">[RNG]</span> </span></b>7.5% bonus to Large Energy Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>7.5% bonus to Large Energy Turret tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Armageddon 7/4/7 13500/550</span></b><br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></b>10% bonus to Drone damage and Hit Points<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: cyan;">[Neut]</span> </span></b>10% bonus to Energy Neutralizer and Energy Vampire range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Dominix 7/5/6 10000/600</span></b><br />
<b>Gallente Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></b>10% bonus to Drone Damage and Drone hitpoints<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></b>7.5% bonus to Drone optimal range and Drone tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Hyperion 7/5/7 16000/600</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to Large Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to armor repair amount of armor repair systems<br />
<br />
<br />
<b><span style="color: #3d85c6;">Maelstrom 5/6/8 21000/640</span></b><br />
<b>Minmatar Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Projectile Turret Rate of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Shield Boost Amount<br />
<br />
<br />
<b><span style="color: #3d85c6;">Megathron 8/4/7 15500/600</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Hybrid Turret Rate of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Raven 5/7/7 11000/750</span></b><br />
<b>Caldari Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Cruise and Torpedo Launcher Rate Of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Cruise Missile and Torpedo Velocity<br />
<br />
<br />
<b><span style="color: #3d85c6;">Rokh 5/6/8 15000/780</span></b><br />
<b>Caldari Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to Large Hybrid Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% shield resistance<br />
<br />
<br />
<b><span style="color: #3d85c6;">Scorpion 5/8/5 9000/750</span></b><br />
<b>Caldari Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>15% bonus to ECM Target Jammer strength per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>25% bonus to ECM Target Jammer optimal and falloff range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[ECM]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>25% Bonus to ECM Burst Range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Tempest 6/5/8 16000/550</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Projectile Turret Rate of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Projectile Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Typhoon 7/5/7 12500/640</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Cruise and Torpedo launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>5% bonus to Cruise Missile and Torpedo explosion velocity<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="navy_bs">Navy Battleships</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Apocalypse Navy Issue 8/4/8 21525/580</span></b><br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: yellow;">[RNG]</span> </span></b>7.5% bonus to Large Energy Turret optimal range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>7.5% bonus to Large Energy Turret tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Armageddon Navy Issue 8/4/8 17500/560</span></b><br />
<b>Amarr Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: red;">[DPS]</span> </span></b>5% bonus to Large Energy Turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: lime;">[CAP]</span> </span></b>10% bonus to Large Energy Turret capacitor use<br />
<br />
<br />
<b><span style="color: #3d85c6;">Dominix Navy Issue 7/6/6 9900/660</span></b><br />
<b>Gallente Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></b>10% bonus to Drone Damage and Drone hitpoints<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Hybrid Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Megathron Navy Issue 8/4/8 16275/630</span></b><br />
<b>Gallente Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<br />
<b><span style="color: #3d85c6;">Raven Navy Issue 5/7/8 12000/780</span></b><br />
<b>Caldari Battleship Skill Bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>10% bonus to Torpedo and Cruise Missile velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to Cruise Missile and Torpedo explosion radius<br />
<br />
<br />
<b><span style="color: #3d85c6;">Scorpion Navy Issue 5/8/7 11000/780</span></b><br />
<b>Caldari Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Cruise and Torpedo Launcher Rate Of Fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% shield resistance<br />
<br />
<br />
<b><span style="color: #3d85c6;">Tempest Fleet Issue 7/5/8 17500/580</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Large Projectile Turret rate of fire<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>5% bonus to Large Projectile Turret damage<br />
<br />
<br />
<b><span style="color: #3d85c6;">Typhoon Fleet Issue 7/5/8 13000/660</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>7.5% bonus to Cruise and Torpedo launcher damage<br />
<span style="color: red; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[DPS] </span>7.5% bonus to Large Projectile Turret rate of fire<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="pir_bs">Pirate Battleships</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Barghest 6/6/8 11600/730</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>5% bonus to missile damage<br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: cyan;">[Scram]</span> </span></span>10% bonus to warp scrambler and warp disruptor range<br />
<b>Role Bonus:</b><br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP]</span> 200% bonus to missile velocity<br />
<span style="color: orange; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[WEP]</span> 50% penalty to missile flight time<br />
<br />
<b><span style="color: #3d85c6;">Bhaalgorn 7/5/7 18400/588</span></b><br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Neut]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>15% bonus to Energy Vampire and Energy Neutralizer drain amount<br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>20% bonus to Stasis Webifier range<br />
<b>Special Ability: </b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>100% bonus to Large Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Machariel 7/5/8 17950/600</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></span>10% bonus to Large Projectile Turret falloff<br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Large Projectile Turret damage<br />
<b>Special Ability: </b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>25% bonus to Large Projectile Turret rate of fire<br />
<br />
<b><span style="color: #3d85c6;">Nestor 6/6/7 11250/680</span></b><br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></span>10% bonus to Drone hitpoints and damage<br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: magenta;">[AR]</span> </span></span>4% bonus to all armor resistances<br />
<b>Role Bonus</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>50% bonus to Large Energy Turret damage<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>50% to Core and Combat Scanner Probe strength<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>10+ bonus to Relic and Data Analyzer virus strength<br />
<span style="color: #c27ba0; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[R.AR] </span>50% bonus to Remote Armor Repairer amount<br />
<span style="color: #c27ba0; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[R.AR] </span>100% bonus to Remote Armor Repairer range<br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Nightmare 6/7/6 14500/710</span></b><br />
<b>Amarr Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Large Energy Turret tracking<br />
<b>Caldari Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: blue;">[SPD]</span> </span></b>30% bonus to Afterburner velocity<br />
<b>Role Bonus:</b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>150% bonus to Large Energy Turret damage<br />
<br />
<b><span style="color: #3d85c6;">Rattlesnake 6/7/6 10000/710</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><span style="color: red; font-weight: bold;">[DPS]</span> </span></span>10% bonus to kinetic and thermal missile damage<br />
<b>Caldari Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% shield resistance<br />
<b>Role Bonus</b><b>: </b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: #38761d;">[DRN]</span> </span></span>275% bonus to heavy and sentry drone damage and hitpoints<br />
<br />
<b><span style="color: #3d85c6;">Vindicator 7/5/8 17500/630</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Large Hybrid Turret tracking speed<br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to stasis webifier effectiveness<br />
<b>Role Bonus: </b><br />
<span id="internal-source-marker_0.6961531897541136"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></span>37.5% bonus to Large Hybrid Turret damage<br />
<br />
<b><br /></b>
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="black">Black Ops</a></span></b><br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Note:</span></b> can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds.<br />
<br />
<b><span style="color: #3d85c6;">Panther 6/5/8 12750/510</span></b><br />
<b>Minmatar Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large projectile turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large projectile turret damage<br />
<b>Black Ops Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: blue; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SPD]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to velocity and multiplies the cloaked velocity by 125%<br />
<br />
<br />
<b><span style="color: #3d85c6;">Redeemer 7/4/8 17000/505</span></b><br />
<b>Amarr Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in large energy turret capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large energy turret rate of fire<br />
<b>Black Ops Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: blue; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-weight: bold; vertical-align: baseline;">[WEP]</span></b>[SPD]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125%<br />
<br />
<br />
<b><span style="color: #3d85c6;">Sin 6/6/7 8800/600</span></b><br />
<b>Gallente Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large hybrid turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>10% bonus to drone hit points and damage<br />
<b>Black Ops Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: blue; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SPD]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to agility and multiplies the cloaked velocity by 125%<br />
<br />
<br />
<b><span style="color: #3d85c6;">Widow 4/8/7 880/760</span></b><br />
<b>Caldari Battleship Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Cruise and Torpedo Launcher rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to cruise missile and torpedo velocity<br />
<b>Black Ops Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: blue; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-weight: bold; vertical-align: baseline;">[ECM]</span></b>[SPD]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> 3</span></b>0% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125%<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="mara">Marauders</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Role Bonus:</span></b> Can fit Bastion Modules<br />
<span style="color: #f1c232; font-size: 15px; font-weight: bold; white-space: pre-wrap;">[Misc] </span>70% reduction to Micro Jump Drive reactivation delay<br />
<br />
<b><span style="color: #3d85c6;">Golem 4/7/8 8500/715</span></b><br />
<b>Caldari Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to cruise missile and torpedo velocity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to cruise missile and torpedo explosion velocity<br />
<b>Marauders Skill Bonus per level</b>:<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to shield boost amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[TP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to effectiveness of target painters<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to cruise missile and torpedo damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to range and velocity of tractor beams<br />
<br />
<br />
<b><span style="color: #3d85c6;">Kronos 7/4/8 14000/580</span></b><br />
<b>Gallente Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large hybrid weapon damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: cyan; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Web]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to the velocity factor of stasis webifiers<br />
<b>Marauder Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to repair amount of armor repair systems<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to large hybrid weapon tracking<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to large hybrid weapon damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to range and velocity of tractor beams<br />
<br />
<br />
<b><span style="color: #3d85c6;">Paladin 7/4/8 16000/530</span></b><br />
<b>Amarr Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to capacitor capacity<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><span style="color: orange;">[WEP]</span> </span></b>7.5% bonus to Large Energy Turret optimal range<br />
<b>Marauder Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>7.5% bonus to Armor Repair amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large energy turret damage<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to large energy weapon damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to range and velocity of tractor beams<br />
<br />
<br />
<b><span style="color: #3d85c6;">Vargur 5/6/8 12900/625</span></b><br />
<b>Minmatar Battleship Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to large projectile turret rate of fire<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: yellow; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[RNG]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to large projectile turret falloff<br />
<b>Marauder Skill Bonus per level: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to shield boost amount<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: orange; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[WEP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to large projectile turret tracking<br />
<b>Role Bonus: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to large projectile weapon damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to range and velocity of tractor beams<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="carrier">Carriers</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Archon 7/4/5 775000/625</span></b><br />
<b>Amarr Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-weight: bold; vertical-align: baseline;">[R.Cap]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Energy and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[AR] </span></b>4% bonus to all Armor resistances per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Warfare Link modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Tactical Logistics Reconfiguration modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 1 additional Fighter or Drone per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter control range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Chimera 4/7/5 450000/825</span></b><br />
<br />
<b>Caldari Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #a2c4c9; font-weight: bold; vertical-align: baseline;">[R.Cap]</span></b>[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Energy and Shield transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all Shield resistances per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Warfare Link modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Tactical Logistics Reconfiguration modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 1 additional Fighter or Drone per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter control range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Nidhoggur 6/5/5 605000/700</span></b><br />
<br />
<b>Minmatar Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-weight: bold; vertical-align: baseline;">[R.SH]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Shield and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-weight: bold; vertical-align: baseline;">[R.SH]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Capital Shield and Armor transfer amount per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Warfare Link modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Tactical Logistics Reconfiguration modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 1 additional Fighter or Drone per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter control range<br />
<br />
<br />
<b><span style="color: #3d85c6;">Thanatos 6/5/5 700000/725</span></b><br />
<br />
<b>Gallente Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-weight: bold; vertical-align: baseline;">[R.SH]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Shield and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN] </span></b>5% bonus to deployed Fighters' damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Warfare Link modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>Can fit Tactical Logistics Reconfiguration modules<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 1 additional Fighter or Drone per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter control range<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="super">Super Carriers</a></span></b><br />
<i><span style="color: #3d85c6;">Note:</span> This ship class is capable of carrying only fighters and fighter bombers in its drone bay</i><br />
<br />
<b><span style="color: #3d85c6;">Aeon 8/4/6 925000/725</span></b><br />
<br />
<b>Amarr Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Energy and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all Armor resistances per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Projected Electronic Counter Measures<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 3 additional Fighters or Fighter Bombers per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter or Fighter Bomber control range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<b><span style="color: #3d85c6;">Hel 5/7/6 650000/950</span></b><br />
<br />
<b>Minmatar Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-weight: bold; vertical-align: baseline;">[R.SH]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Shield and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-weight: bold; vertical-align: baseline;">[R.SH]</span></b>[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>7.5% bonus to Shield and Armor transfer amount per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Projected Electronic Counter Measures<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 3 additional Fighters or Fighter Bombers per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter and Fighter Bomber control range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<b><span style="color: #3d85c6;">Nyx 7/5/6 825000/800</span></b><br />
<b>Gallente Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #c27ba0; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.AR]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Shield and Armor transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>5% bonus to deployed Fighters or Fighter Bomber damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Projected Electronic Counter Measures<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 3 additional Fighters or Fighter Bombers per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter and Fighter Bomber control range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<b><span style="color: #3d85c6;">Revernant 5/7/7 625000/950</span></b><br />
<b>Special Ability:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>100% bonus to fighter, fighter-bomber damage and hitpoints<br />
<b>Amarr Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% bonus to fighter and fighter-bomber max velocity per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b>Caldari Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Energy and Shield transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 1 additional Fighters or Fighter Bombers per level<br />
<b>Role Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Projected Electronic Counter Measures<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter or Fighter Bomber control range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<b><span style="color: #3d85c6;">Wyvern 4/8/6 550000/975</span></b><br />
<b>Caldari Carrier Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #674ea7; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[R.SH]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>50% bonus to Capital Energy and Shield transfer range per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>4% bonus to all Shield resistances per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Projected Electronic Counter Measures<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can deploy 3 additional Fighters or Fighter Bombers per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #38761d; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DRN]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>200% bonus to Fighter or Fighter Bomber control range<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="dread">Dreadnoughts</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Moros 7/5/4 575000/750</span></b><br />
<b>Gallente Dreadnought Skill Bonus per level:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Hybrid Turret damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Hybrid Turret rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Naglfar 6/6/5 560000/850</span></b><br />
<b>Minmatar Dreadnought Skill Bonus</b><b> per level</b><b>: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Projectile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Projectile rate of fire<br />
<br />
<br />
<b><span style="color: #3d85c6;">Phoenix 5/7/4 450000/875</span></b><br />
<b>Caldari Dreadnought Skill Bonus</b><b> per level</b><b>: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to kinetic missile damage<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Launcher rate of fire<br />
<br />
<b><span style="color: #3d85c6;">Revelation 8/4/4 650000/650</span></b><br />
<b>Amarr Dreadnought Skill Bonus</b><b> per level</b><b>: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[CAP]</span><span style="font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"> </span></b>10% reduction in Capital Energy Turret capacitor use<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>5% bonus to Capital Energy Turret rate of fire<br />
<br />
<br />
<b><span style="font-size: large;"><a href="http://www.blogger.com/blogger.g?blogID=6851262426579759304" name="titan">Titans</a></span></b><br />
<br />
<b><span style="color: #3d85c6;">Avatar 8/5/8 1250000/815</span></b><br />
<b>Amarr Titan Skill Bonuses: </b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to Capital Energy Turret damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: lime; font-weight: bold; vertical-align: baseline;">[CAP]</span></b> </span></b>7.5% bonus to fleet members' capacitor recharge rate per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Judgement Super Weapon<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Jump Portal Generator<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Clone Vat Bay<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Turrets fitted to this ship will do reduced damage to small targets<br />
<br />
<br />
<b><span style="color: #3d85c6;">Erebus 7/6/8 1050000/950</span></b><br />
<b>Gallente Titan Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>100% bonus to Capital Hybrid Turret damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: magenta; font-weight: bold; vertical-align: baseline;">[AR]</span></b> </span></b>7.5% bonus to fleet members' maximum armor HP per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Aurora Ominae Super Weapon<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Jump Portal Generator<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Clone Vat Bay<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Turrets fitted to this ship will do reduced damage to small targets<br />
<br />
<br />
<b><span style="color: #3d85c6;">Leviathan 5/8/8 755000/1250</span></b><br />
<b>Caldari Titan Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>125% bonus to Citadel Missile kinetic damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: purple; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[SH] </span></b>7.5% bonus to fleet members' maximum shield HP per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Oblivion Super Weapon<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Jump Portal Generator<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Clone Vat Bay<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<br />
<br />
<b><span style="color: #3d85c6;">Ragnarok 6/7/8 965000/1050</span></b><br />
<b>Minmatar Titan Skill Bonuses:</b><br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: red; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[DPS] </span></b>125% bonus to Capital Projectile Turret damage per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc] </span></b>7.5% reduction in fleet members' signature radius per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Gjallarhorn Super Weapon<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Jump Portal Generator<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit Clone Vat Bay<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Can fit 1 additional Warfare Link module per level<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Immune to all forms of Electronic Warfare<br />
<b id="internal-source-marker_0.6961531897541136" style="font-weight: normal;"><span style="color: #f1c232; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;">[Misc]</span><span style="font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span></b>Turrets fitted to this ship will do reduced damage to small targets<br />
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<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com1tag:blogger.com,1999:blog-6851262426579759304.post-2098383558592109342014-06-04T09:48:00.001-05:002014-06-04T09:49:15.623-05:00Kronos Expansion Release: June 3rd<h2 align="center" style="font-family: arial, sans-serif; text-align: center;">
<span lang="EN-US" style="background-color: black;"><span style="color: white;">Kronos release<u></u><u></u></span></span></h2>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Kronos is the first release in the new six week release cycle. This new cycle replaces the previous cycle of one expansion every six months. <span class="il" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">CCP</span> Seagull explains this new cycle its advantages for EVE Online and the community in her dev blog <a href="http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/" target="_blank" wotsearchprocessed="true">From 2 expansions to 10 releases - EVE Online's new release model explained</a></span></span><span style="background-color: black; color: white;">.</span></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Kronos itself brings several <a href="http://community.eveonline.com/news/dev-blogs/mordus-legion-fleet/" target="_blank" wotsearchprocessed="true">new ships</a></span></span><span style="background-color: black;"><span style="color: white;"> and items, a huge amount of <a href="http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/" target="_blank" wotsearchprocessed="true">rebalanced ships and items</a></span></span><span style="background-color: black;"><span style="color: white;">, improved game mechanics, much better <a href="http://community.eveonline.com/news/dev-blogs/audio-customization/" target="_blank" wotsearchprocessed="true">audio customization</a></span></span><span style="background-color: black;"><span style="color: white;">, new <a href="http://community.eveonline.com/news/dev-blogs/solar-flares/" target="_blank" wotsearchprocessed="true">visuals and graphical effects</a></span></span><span style="background-color: black;"><span style="color: white;">, a fully reworked <a href="http://community.eveonline.com/news/dev-blogs/the-new-eden-store/" target="_blank" wotsearchprocessed="true">New Eden Store</a></span></span><span style="background-color: black;"><span style="color: white;">, <a href="http://community.eveonline.com/news/dev-blogs/little-things-in-kronos/" target="_blank" wotsearchprocessed="true">“Little Things”</a></span></span><span style="background-color: black;"><span style="color: white;">, interesting <a href="http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/" target="_blank" wotsearchprocessed="true">additions to lowsec</a></span></span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">and more.</span><span lang="EN-US" style="background-color: black;"><span style="color: white;">Check out the <a href="http://community.eveonline.com/releases/kronos/" target="_blank" wotsearchprocessed="true">Kronos feature page</a></span></span><span style="background-color: black; color: white;">, the</span><span style="background-color: black; color: white;"> </span><a href="http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos" style="background-color: black;" target="_blank" wotsearchprocessed="true">patch notes</a><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">and the</span><span style="background-color: black; color: white;"> </span><a href="https://forums.eveonline.com/default.aspx?g=posts&t=348159" style="background-color: black;" target="_blank" wotsearchprocessed="true">Kronos overview thread</a><u> </u><span style="background-color: black;"><span style="color: white;">You can also list <a href="http://community.eveonline.com/news/dev-blogs/tag/kronos/" target="_blank" wotsearchprocessed="true">all Kronos related dev blogs</a> . </span></span><span style="background-color: black; color: white;">Also don’t miss the fantastic</span><span style="background-color: black; color: white;"> </span><a href="https://soundcloud.com/ccpgames/eve-online-kronos-2014-release" style="background-color: black;" target="_blank" wotsearchprocessed="true">Kronos release theme on Soundcloud</a></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Kronos was deployed on June 3, 2014. A feedback thread is available <a href="https://forums.eveonline.com/default.aspx?g=posts&t=349361" target="_blank" wotsearchprocessed="true">here</a></span></span></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Alliance Tournament XII<u></u><u></u></span></span></h2>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Alliance Tournament XII was announced to be held from <span class="aBn" data-term="goog_21678495" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: dashed; border-bottom-width: 1px; position: relative; top: -2px; z-index: 0;" tabindex="0"><span class="aQJ" style="position: relative; top: 2px; z-index: -1;">August 16 to September 7, 2014</span></span>. The Alliance Tournament is the annual massive tournament for Alliances to fight for fame, glory and fantastic prizes.<u></u><u></u></span></span></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;"><span class="il" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">CCP</span> Gargant presented the <a href="http://community.eveonline.com/news/dev-blogs/alliance-tournament-xii-signups-format-and-rules/" target="_blank" wotsearchprocessed="true">format and rules for AT XII</a></span></span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">and announced that signups are open until</span><span style="background-color: black; color: white;"> </span><span class="aBn" data-term="goog_21678496" style="background-color: black; border-bottom-color: rgb(204, 204, 204); border-bottom-style: dashed; border-bottom-width: 1px; color: white; position: relative; top: -2px; z-index: 0;" tabindex="0"><span class="aQJ" style="position: relative; top: 2px; z-index: -1;">June 8</span></span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">– if your alliance isn’t signed up yet, poke your CEO to join this incredible experience! </span><span lang="EN-US" style="background-color: black;"><span style="color: white;">The Alliance Tournament will be fully <a href="http://community.eveonline.com/news/dev-blogs/alliance-tournament-xii-commentators-revealed/" target="_blank" wotsearchprocessed="true">broadcasted by EVE TV</a></span></span><span style="background-color: black; color: white;"> Next to</span><span style="background-color: black; color: white;"> </span><span class="il" style="background: rgb(0, 0, 0); color: white;">CCP</span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">commentators, we have also four player commentators selected: Elise Randolph, SirSqueebles, Bacchanalian, and Apothne.</span></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Coming after Kronos: Crius<u></u><u></u></span></span></h2>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">With the new development cycle of one release approximately every six weeks, we are aiming straight for the next release already. After Kronos comes Crius on July 22<sup>nd</sup>! </span></span><span lang="EN-US" style="background-color: black;"><span style="color: white;"><a href="http://community.eveonline.com/news/dev-blogs/delivering-the-industry-new-eden-deserves/" target="_blank" wotsearchprocessed="true">With Crius comes a massive rework of New Eden’s Industry</a></span></span><span style="background-color: black; color: white;">. Industry is the beating heart of EVE Online and plays an integral, if not the most important part in EVE , we proceed with caution and will release only when everything is in perfect shape and not before the community gives green light via their feedback.</span></div>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Staying informed – Weekly Summaries<u></u><u></u></span></span></h2>
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<span lang="EN-US" style="background-color: black;"><span style="color: white;">Most likely you are already informed about the <a href="https://forums.eveonline.com/default.aspx?g=posts&t=349033" target="_blank" wotsearchprocessed="true">weekly summaries</a></span></span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">on what is going on in EVE Online, but you are always welcome to check out those summaries. These summaries are usually deployed every </span><span class="aBn" data-term="goog_21678498" style="background-color: black; border-bottom-color: rgb(204, 204, 204); border-bottom-style: dashed; border-bottom-width: 1px; color: white; position: relative; top: -2px; z-index: 0;" tabindex="0"><span class="aQJ" style="position: relative; top: 2px; z-index: -1;">Friday</span></span><span style="background-color: black; color: white;"> </span><span style="background-color: black; color: white;">and summarize developer news and information regarding EVE Online.</span></div>
DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-85382009750313261682014-05-08T14:22:00.000-05:002014-05-08T14:22:19.726-05:00EVEoLution : Soon To Come - Dust 514I wanted to take time to mention that EVEoLution will be covering Dust 514 in the near future. Since the Dust 514 Keynote at Fanfest 2014, introducing the new Dust 514 Windows PC client, there will be a large influx of players after the release. Even though I am a PS3 owner with a Dust character as old as beta, it an extreme pain to create media content from the PS3 to present on this blog. So once the PC client is released, expect articles covering Dust 514, and the twitch stream broadcasting Dust 514 as well.<br />
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To find out more about Dust 514, visit the official site at https://dust514.com/ , and be sure to check out the videos from Fanfest at <a href="https://www.youtube.com/user/CCPGAMES" target="_blank">CCP's Youtube Channel</a> covering EVE Online, Dust 514, and CCP's latest game EVE Valkyrie!DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-38158656899508308562014-05-07T08:35:00.000-05:002014-05-07T08:38:21.180-05:00EVE Online 11th Anniversary Special : Permaband's Killing is Just a Means<div class="MsoNormal" style="font-family: Calibri, sans-serif; font-size: 11pt; line-height: 16.866666793823242px; margin: 0in 0in 10pt;">
<span lang="EN-US" style="background-color: black; color: white;">The CCP developer band „Permaband“ revealed at Fanfest 2014 their latest song and video <a href="https://www.youtube.com/watch?v=JSxNW5dDYEY&feature=youtu.be" target="_blank" wotsearchprocessed="true">„Killing is Just a Means“</a></span></div>
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<span style="background-color: black;"><img alt="cid:image001.png@01CF695C.ADD55220" border="0" class="" height="453" src="https://mail.google.com/mail/u/0/?ui=2&ik=8c918d413b&view=att&th=145d2eeed39d28e3&attid=0.1&disp=emb&zw&atsh=1" width="551" /></span><span lang="EN-US" style="background-color: white;"><u></u><u></u></span></div>
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<span lang="EN-US"><span style="background-color: black;"><span style="color: white;">We are proud to announce that this song is now available for the public right on time for EVE Online’s 11th anniversary!</span></span></span><br />
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<span style="background-color: black; color: white; font-size: 11pt;">Follow the lyrics while you watch the video:</span></div>
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<span style="background-color: black;"><span style="color: white;"><span lang="EN-US">It's been a long time my friend, a long time<br />Yet it seems to have gone by in just a flash<br />A lot of you shooting me, a lot of me shooting you<br />And Concord kicking everybody's ass</span><span lang="EN-US"><br /><br />We have ignited violence on a massive scale<br />Scrambled those, who tried to warp away<br />Nothing says I love you like a kill mail<br />So don't be surprised if I send you one today<br /><br />Chorus:<br /><i>Killing is just a means of communication<br />Killing is just a means of communication<br />Some say it's more the trip than the destination<br />Killing is just the means...</i><br /><br />Friendship grows from seed into a flower<br />Blossoms in this starlit wonderland<br />We're doomed to fight for resources and power<br />So if I shoot you in face I'm sure you'll understand<br /><br />For ten years now we've sat and watched explosions<br />Dancing to the rhythm of our heart<br />Killing and dying still stirs up emotion<br />New Eden is a world where dying is an art<br /><br />Killing is just a means of communication<br />Killing is just a means of communication<br />Some say it's more the trip than the destination<br />Killing is just the means...<br /><br />Some say it's more the trip than the destination<br />Hey, girl, come fly with us...that's an invitation<br />Don´t be afraid of a little death and exploitation<br />Killing...it´s just a means of communication<br /><br />Killing is just a means of communication<br />Killing is just a means of communication<br />Some say it's more the trip than the destination<br />Killing is just the means...</span><span lang="EN-US" style="font-size: 10pt; line-height: 15.333333015441895px;"><u></u><u></u></span></span></span></div>
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<span lang="EN-US" style="background-color: black; color: white;"><br />Check out this fantastic song with vocals by CCP Guard and CCP Hunter! The song is available here: <a href="https://www.youtube.com/watch?v=JSxNW5dDYEY&feature=youtu.be" target="_blank" wotsearchprocessed="true">https://www.youtube.com/watch?<wbr></wbr>v=JSxNW5dDYEY&feature=youtu.be</a></span></div>
DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-9928247666390866382014-04-13T15:39:00.003-05:002014-04-13T15:47:05.061-05:00Missions 101Running missions is the backbone of high-sec entertainment, and one of the best ways to learn how to play EVE. While many people see them as a simple and low priority method of progressing, they can be more beneficial when understanding them completely. From increasing standings, to making ISK, mission running is a vital way of making a better EVE Online career.<br />
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<a name='more'></a><span style="color: #3d85c6; font-size: large;"><b>Starting Out</b></span><br />
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First and foremost we need to cover the different types of missions offered. The first type are security missions which is the most popular of all missions. Security missions are simply missions where you will mostly encounter hostiles, and a lot of time have to destroy them to progress. Next we have distribution missions, where you have to deliver goods to different destinations each time. After that we have mining missions, where you spend your time mining in order to complete your mission. For people in factional warfare, there are factional warfare missions, consisting of going to the opposing force's territory in order to gain LP. Last we have storyline missions, which are various missions that revolve around the corporation's "story", and you must help that corporation with whatever task they give you. These missions consist of different security, distribution, and mining missions as their task.<br />
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<b><span style="color: #3d85c6;">Distribution and Mining</span></b><br />
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While this article will cover security for the most part, I want to at least cover these other two quickly to give an idea of what happens with them.<br />
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With distribution missions as the level goes up, so does the cargo space needed for the goods to be delivered. Distribution missions are great if you need an easy way to increase standing with little to no effort. A lot of the time you can simply auto-pilot to the location, while doing something else. This makes for some easy standing increases, but I want to point out that the increase on these missions is much lower than any other mission.<br />
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Mining missions are in between security and courier when talking about amount of effort needed to complete. While they are not as easy as courier, they require less effort than security missions, and give more standing than courier. Once you get to level 3 missions, you can easily run into a lot of hostiles, and spend a good amount of time getting rid of those before mining. Level 1s and 2s, you can usually set your drones to aggressive and simply let them do their job without having to worry too much at all. Once you get to level 4 missions you will run across gas sites, which use to be the only place to get gas in high-sec, but since the Odyssey expansion you can find gas sites in high-sec.<br />
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Both of these mission types are almost mandatory for increasing standing for a large amount of Research and Development agents. The reason being is that a lot of agents come from NPC corporations that deal mostly in manufacturing.<br />
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<b><span style="color: #3d85c6;">Storyline Agents</span></b><br />
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After you've completed 16 missions, you will get a message from a storyline agent offering a storyline mission. These missions give a large corporation standing boost, as well as a small faction standing boost. This is one of the few ways to actually get faction standing. Keep in mind that they missions are only given out per level, in other words if you do 9 level 1 missions, and 7 level 2 missions, you will not get a storyline mission. If you do another 7 level 1s, you will get one, and after another 9 level 2s you will also receive one.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Preparing for Security Missions</b></span><br />
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So now it's time to finally cover security missions. There is so much needed for security missions, that it could be overwhelming at times, but luckily there will be information here that will help you overcome that very easily.<br />
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<b><span style="color: #3d85c6;">Choosing Where to Run Missions</span></b><br />
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Before you start, decide where you want to run missions. Simply choosing the closest place to you usually isn't the best idea since you want to make sure these missions benefit you in the long run as well. You will be gaining standing from these missions, as well as losing standing from the opposing faction you are up against. If you are not sure what standings do for you, check out the <a href="http://eveill.blogspot.com/2013/02/managing-standings-and-security-status.html" target="_blank">Managing Standings and Security Status</a> article to learn what standings do for you.<br />
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Once you've decided what you want you missions to help with in terms of standings, decide what corporation you want to work for. Once you have decided that, you want to find an agent that is also close to a storyline agent. After you finish your 16 missions, you will get a storyline mission from the closest storyline agent. So if you want to get a mission from the same corporation, you need to make sure it is the closest one to you. Keep in mind you can do 15 missions anywhere in the universe, and then do the 16th in a system close to your desired storyline agent in order to get a storyline mission from an agent you prefer.<br />
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<b><span style="color: #3d85c6;">Preparing for the Mission</span></b><br />
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When accepting a mission, there are a few things to do before going to the encounter to pursue the mission. First take a look at the faction your are up against, and find out what type of damage they do, and what type of damage they are weakest to. Doing so allows you to make sure you take the least amount of damage, while giving the most. Let's take a look at the chart below to see exactly what each faction's weaknesses are.<br />
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<b><span style="color: #3d85c6;">Enemy Damage Chart</span></b><br />
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Guristas/EoM </b></span></td><td><span style="color: #a64d79; font-size: x-small;"><b>75% Kinetic</b></span></td><td><span style="color: #3d85c6; font-size: x-small;"><b>25% Thermal</b></span></td><td></td><td></td></tr>
<tr><td><b><span style="color: orange; font-size: x-small;">Angel</span></b></td><td><b><span style="color: #a64d79; font-size: x-small;">70% Explosive</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">20% Kinetic</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% EM</span></b></td><td></td></tr>
<tr><td><b><span style="color: orange; font-size: x-small;">Sansha/Blood raider/Amarr empire </span></b></td><td><b><span style="color: #a64d79; font-size: x-small;">50% EM</span></b></td><td><b><span style="font-size: x-small;"><span style="color: #a64d79;">50% Thermal</span> </span></b></td><td></td><td></td></tr>
<tr><td><span style="color: orange; font-size: x-small;"><b>Serpentis/Caldari state</b></span></td><td><b><span style="color: #a64d79; font-size: x-small;">50% Kinetic</span></b></td><td><b><span style="color: #a64d79; font-size: x-small;">50% Thermal</span></b></td><td></td><td></td></tr>
<tr><td><b><span style="color: orange; font-size: x-small;">Gallente federation </span></b></td><td><b><span style="color: #a64d79; font-size: x-small;">50% Kinetic</span></b></td><td><b><span style="font-size: x-small;"><span style="color: #3d85c6;">40% Thermal </span> </span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% EM</span></b></td><td></td></tr>
<tr><td><span style="color: orange; font-size: x-small;"><b>Minmatar republic </b></span></td><td><b><span style="font-size: x-small;"><span style="color: #a64d79;">50% Explosive </span> </span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">20% EM</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">20% Kinetic</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% Thermal</span></b></td></tr>
<tr><td><b><span style="color: orange; font-size: x-small;">Mercenaries </span></b></td><td><b><span style="font-size: x-small;"><span style="color: #a64d79;">50% Thermal</span> </span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">30% Kinetic</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% Explosive </span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% EM</span></b></td></tr>
<tr><td><b><span style="color: orange; font-size: x-small;">Rogue drones</span></b></td><td><b><span style="color: #a64d79; font-size: x-small;">70% Explosive</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">20% Kinetic</span></b></td><td><b><span style="color: #3d85c6; font-size: x-small;">10% Thermal</span></b></td><td></td></tr>
</tbody></table>
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As you can see above, the chart shows the damage done by each faction, and how much of each type they do. With this chart, you can prepare yourself for a mission by making sure your take includes damage resists for the damage you will be taking. Eventually you will have a ship that will be able to resist all damages close to equally, but until then I would suggest fitting your tank for the top two damage types. Doing more than that could ruin your fit, and just make it more of an issue overall.<br />
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So now that we are prepared for taking damage, we now need to prepare for giving damage. In the chart below you can see the weaknesses of each faction.<br />
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<b><span style="color: orange; font-size: x-small;">Angel:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">Explosive</span><span style="color: #3d85c6; font-size: x-small;">/Kinetic</span></b><br />
<b><span style="color: orange; font-size: x-small;">Sansha/Blood/Amarr:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">EM</span><span style="color: #3d85c6; font-size: x-small;">/Thermal</span></b><br />
<b><span style="color: orange; font-size: x-small;">Caldary Navy/Guristas:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">Kinetic</span><span style="color: #3d85c6; font-size: x-small;">/Thermal</span></b><br />
<b><span style="color: orange; font-size: x-small;">CONCORD/EoM/Mercenaries:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">Kinetic</span><span style="color: #3d85c6; font-size: x-small;">/Thermal</span></b><br />
<b><span style="color: orange; font-size: x-small;">Mordu's: </span><span style="color: #a64d79; font-size: x-small;">Kinetic</span><span style="color: #3d85c6; font-size: x-small;">/EM</span></b><br />
<b><span style="color: orange; font-size: x-small;">Serpentis:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">Thermal</span><span style="color: #3d85c6; font-size: x-small;">/Kinetic</span></b><br />
<b><span style="color: orange; font-size: x-small;">Rogue Drones:</span><span style="color: #3d85c6; font-size: x-small;"> </span><span style="color: #a64d79; font-size: x-small;">All Types*</span></b><br />
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<span style="font-size: x-small;"><i>*Rogue Drones have different resists depending on the ship type. Generally smaller ships are vulnerable to EM/Thermal, while larger ships react more to Explosive/Kinetic.</i></span><br />
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Above we can see the type of damage we want to use against the factions we are up against. Check the <a href="http://eveill.blogspot.com/2013/08/ammo-types.html" target="_blank">Ammo Types</a> article to see what ammo would best suit your ship for the mission. When using hybrid weapons, simply change the damage types of your drones for the best output. You can see the damage types of drones in the <a href="http://eveill.blogspot.com/2014/03/drone-types-and-damage-explained.html" target="_blank">Drone Types</a> article.<br />
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<b><span style="color: #3d85c6; font-size: large;">Finally Running a Mission</span></b><br />
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So now that we're all prepared for the mission, it's finally time to run it! A lot of the time it's more fun to learn the mission yourself, but when you want to start "blitzing" missions, or running through quickly, it's best to check out <a href="http://eve-survival.org/wikka.php?wakka=MissionReports" target="_blank">EVE Survival's Mission Reports</a>. With this site, you can choose your mission's name, and it will tell you exactly what to do in order to finish the mission as quickly as possible. Not only that, they tell you what damage type to tank, and what damage to produce against the NPCs in that mission. This site is absolutely perfect for anyone running missions.<br />
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So now that you know all you need for a mission, it's time to understand the agent as well. Each agent as a select number of missions it offers, and randomly picks one from it's list to give you each time. Some times these missions are empire missions where you have to fight an opposing empire faction. If you don't want to kill your faction standing with other empire factions, you may want to decline such a mission. Usually this is a common practice among other players, as it's a real pain to recuperate from a faction loss. Just remember you can only decline a mission once every 4 hours without taking a standing loss from that agent, and it's corporation. If you have already declined such a mission, and another is offered before the 4 hours, simply wait until the 4 hours is up, and you can decline that one as well. You can check the timer by clicking "decline" and a pop-up will ask you if you are sure you want to decline it, with the time when you can decline again without a standing loss.<br />
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<b><span style="color: #3d85c6; font-size: large;">Standings from Missions</span></b><br />
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So now that you have an understanding of what standings you want from your missions, it's best to get the most you can. If you plan to do missions to get standings, you want to make sure you have Social skill leveled to at least 4, but leveled to V eventually. This will allow you to get the most standing out of each mission. This skill effects the amount of both corporation and faction standing you get from every mission.<br />
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While many people advise people on using the Connections skill to help with standing, I personally would not. The reason being is that it does help with getting your standing up quickly to do level 4s, but when it comes to getting standing for clones, lowering broker tax, and factional items, some require the base standing to be at a certain level, and when you get above a standing of 5.00, it slows down due to the formula that handles this skill. Overall you will still need to do the same amount of missions.<br />
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The Diplomacy skill is extremely valuable when dealing with missions. If you continue to do missions for one empire, you will notice your faction and corporation standing dropping for their rival empire faction. As your standings continue to drop, you may find yourself in a situation where you cannot enter their space anymore without getting shot at. The Diplomacy skill helps you alter your standing so that you can raise these standings back up above -2.0, allow you to traverse that space once again. <br />
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Last we have the Security Connections skill. If you plan to do missions to make ISK, this skill is extremely valuable to you. This skill allows you to make the most LP from each mission, which is extremely helpful to making ISK.<br />
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<b><span style="color: #3d85c6;">Other Missions</span></b><br />
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If you really want to work on raising your standings for entire factions, the COSMOS missions are by far the best missions to get these standings continuously. Another mission set is the Epic Arc missions. These are special sets of empire missions you can accept and complete once every 3 months. Each completion gives a generous amount of standing, and some great items as well. Keep in mind, these are almost like level 5 missions, and you would want to attempt these with a battleship.<br />
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You can find out about other ways to raise your standings in the <a href="http://eveill.blogspot.com/2013/02/managing-standings-and-security-status.html" target="_blank">Managing Standings and Security Status</a> article.<br />
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<b><span style="color: #3d85c6; font-size: large;">Making ISK</span></b><br />
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Deciding to stick with missions usually depends on the amount of ISK you can make from them. Depending on what you do allows you to make more and more. To make the most out of missions, it's best to run level 4 missions, with at least one other person to help salvage. When you turn in the mission, the site disappears, but bookmarking a container in the site will allow anyone to warp to where all the wrecks are. This allows your salvager to work on the site while you work on another mission. You can find newer players that will offer to do the salvage for you, in lieu of a cut of the profit. Most of the time these players are pretty fair, since they want you to hire them again. This makes for a great ISK output when doing missions.<br />
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If you are really serious about doing missions for a great income, I would suggest training for a laser or projectile marauder. This allows you to clear the site quickly, so that you can move on to the next mission as quickly as possible. Using such a ship gives you the ability to keep at a safe range, and yet be able to destroy NPCs a long range. Not only that, these ships make for quick destruction of structures in missions that have a great chance of dropping items better than Tech 2.<br />
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Another option is to make a low-effort ship like a Rattlesnake. While they aren't as good as they use to be, they are still great long-ranged, shield tankers that allow you to almost AFK a level 4 mission. While you won't make as much ISK, you will put in a lot less effort.<br />
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Once you have a ship picked out, and setup to do missions, also check the LP Store for the corporation you are doing missions for. Here you want to find out exactly what you want to get with your LP in order to sell. Generally implants and ammunition make for a good LP to ISK ratio, but it all depends on where you sell it, and what you are getting for it. Sometimes you can sell these items near your mission station for an increased amount, allowing you to get a much bigger LP to ISK ratio. Such items like the ammo are perfect for this, since everyone needs ammo! When it comes to ships and implants, the price increase isn't great enough to justify trying to sell it away from a trade hub. Regardless, it's what you find to be the best option. Play around with different LP store items, or just check around different areas to see what they are selling for.<br />
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Enjoy mission running, and fly safe. o/<br />
<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-85495073433713940312014-03-29T10:59:00.004-05:002014-03-29T18:27:58.507-05:00EVEoLution's Carnival Hourly Raffle : March 29th CLOSED<span style="font-size: large;"><b>Thank you all for coming!</b></span><br />
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Raffle now closed.<br />
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<b>To enter into the raffle:</b><br />
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1. post a comment to this post with your character name<br />
2. Make sure you are in the in-game channel EVEoLution-Online<br />
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<b><span style="color: #3d85c6;">First raffle will be at 18:00 EVE Time! </span></b><br />
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<b><i>Good luck everyone!</i></b><br />
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<b><i><br /></i></b>DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com10tag:blogger.com,1999:blog-6851262426579759304.post-51172800999008296512014-03-20T12:53:00.001-05:002014-03-20T12:53:17.300-05:00All About The Test Server (Singularity)Even when you fit a new ship in Pyfa or EVEFit, you never really know how well it's going to work for what you've made it for. Sometimes it's best to fit it in game, and test it out where you want to actually use it, but this isn't always feasible with newer pilots. This is where the test server comes into play.<br />
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<b><span style="color: #3d85c6; font-size: large;">About the Test Server</span></b><br />
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The test server is always a great place to test ships, and even test your fits in various in-game situations. The best part is, that the test server is usually only occupied by about 100 players aside from event times, and even then they are usually in the PvP test system. This means if you want to test missions in a fit somewhere around Jita or Amarr, you are most likely the only person in that area. Not only that, the test server rules forbid players from attacking other players on the test server. This means you can test anything in-game without having to deal with any other players.<br />
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Some times you may notice that the game itself looks a bit different on the test server, and this is because the test server's main objective is to allow actual game testers to test the new versions of EVE Online before they are public on the Tranquility server (where everyone actually plays). This gives you a great time to try or test the new upcoming features, and sometimes ship balancing. It's always good to test your ships to make sure they are still good to go after an update that has changed the traits of your ships.<br />
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<b><span style="color: #3d85c6; font-size: large;">Things to Know</span></b><br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Mirror Copies</span></b><br />
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There are a few things to know about the test server before you start to use it. First off your character's skills only reflect the skills you had since their last "mirror" copy. Basically CCP copies all the data from the Tranquility server to the Singularity server (SISI), around new patches. Anything that happened after that date on the Tranquility server, will not show on SISI until the next mirror. This may seem troubling at first, since you will lack certain skills you trained since the last mirror, but there are ways to remedy that. Keep in mind these mirrors also overwrite your test server inventory, so don't get too attached to your test ships, and make sure to save the fittings. <i><span style="color: yellow;">NOTE: If your character wasn't created when the last mirror was done, you will have to wait until the next mirror to use the test server.</span></i><br />
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<b><span style="color: #3d85c6;">Dollar Store Prices</span></b><br />
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Before I forget to mention, in every major trade hub everything sells for 100ISK. Yes, 100, as in 100.00ISK. This makes for easy fitting even if you lack ISK. If you don't even have 100ISK, a simple level 1 mission could allow you to fit pirate battleship completely (I know, right!?). So don't ever worry about ISK on the test server, because it's simply a lost cause. <i><span style="font-size: x-small;">I won't recommend the insurance fraud on SISI. It's highly frowned upon, but thought I would at least mention...</span></i><br />
<b><span style="color: #3d85c6;"><br /></span></b>
<b><span style="color: #3d85c6;">Mass Test Events</span></b><br />
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If you have ever looked in the in-game calendar before, and noticed events labeled "Mass test on Singularity", this is in fact a public "Mass Test" that CCP does periodically on test servers. These tests invite players to log into the test server at a certain time, and do whatever they want. These events usually only last for an hour, and is done to test the load on the server with a mass amount of players. The reason I bring it up is that this is your remedy for missing skills, or even to test skills out. Let me explain. If you log in to the test server during the mass test, CCP will give your test character 1 million SP to play with on that account. For every mass test you go to, the amount accumulates. With that extra SP you can simply train your skills in a matter of seconds, and probably train more than you had to begin with. This is a great way to test short-term skill plans.<br />
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<b><span style="color: #3d85c6;">Getting Started</span></b><br />
<b><span style="color: #3d85c6;"><br /></span></b>
It is now time to get the test server running. Before I tell you how to get the server ready, let me give you couple links to information you'll want to read while your new client is updating.<br />
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<a href="https://forums.eveonline.com/default.aspx?g=posts&t=6353" target="_blank">Test Server Rules</a> READ THESE BEFORE LOGGING IN<br />
<a href="https://forums.eveonline.com/default.aspx?g=posts&t=6352" target="_blank">Test Server Information Link</a> This link shows information like when the last Mirror was done, among other information<br />
<a href="https://forums.eveonline.com/default.aspx?g=posts&t=6354" target="_blank">How To Create Bug Reports</a> If you find a bug on the test server, this is how to report it<br />
<a href="https://forums.eveonline.com/default.aspx?g=posts&t=6513" target="_blank">Reporting Rule Violations</a> There will be times when players may break the rules, and usually by podding you. You can report these violations here.<br />
<a href="https://wiki.eveonline.com/en/wiki/Singularity" target="_blank">How to Connect to Singularity</a> Go to this link if you are having trouble getting your test client working from the instructions below.<br />
<a href="https://forums.eveonline.com/default.aspx?g=topics&f=271" target="_blank">Test Server Forum</a> Where you can find all these links<br />
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<b><span style="color: #3d85c6;">Setting Up on Windows</span></b><br />
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Ok, let's start. If you are on a Windows system, simply copy your EVE folder to another location (i.e. C:\EVEtest). We want to create a completely separate copy of the game in another folder; if we don't you will update your EVE folder, and will not be able to access the Tranquility server.<br />
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<a href="http://2.bp.blogspot.com/-6OVK0Zzo3F0/UysZ4DrTOzI/AAAAAAAAAuE/XU62TfIRz7Y/s1600/sisi_gen-prop.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-6OVK0Zzo3F0/UysZ4DrTOzI/AAAAAAAAAuE/XU62TfIRz7Y/s1600/sisi_gen-prop.png" height="166" width="320" /></a>After the folder is done copying, go into your new folder, and find the EVE.exe file, right-click it, hover over "Send To" and click "Desktop (create shortcut). Now find the new shortcut on your desktop, and right-click it, and choose "Properties". With the properties window open choose the "General Tab". Change the name of the shortcut to "Singularity", by changing the text next to the Icon as shown on the right.<br />
<a href="http://3.bp.blogspot.com/-Y92EtE0cJ1c/UysbeAXd7jI/AAAAAAAAAuQ/5F3Nz1SLlIk/s1600/sisi_sc-prop.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://3.bp.blogspot.com/-Y92EtE0cJ1c/UysbeAXd7jI/AAAAAAAAAuQ/5F3Nz1SLlIk/s1600/sisi_sc-prop.png" height="188" width="320" /></a><br />
Next we want to go to the Shortcut tab, and add some additional flags to the target. We start by adding /server:Singularity to the end of the command as shown on the right.This tells the client what server to update from, and by adding /server:Singularity, it tells the client to update from the SISI server, instead of the default TQ server.<br />
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<a href="http://4.bp.blogspot.com/-1bzL9KercbI/UyscQ57sZUI/AAAAAAAAAuc/aqJDQeN91rU/s1600/sisi_launcher.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-1bzL9KercbI/UyscQ57sZUI/AAAAAAAAAuc/aqJDQeN91rU/s1600/sisi_launcher.png" /></a><br />
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Once you are done with the shortcut, simply click the new shortcut to start the new client. This shortcut will always start the new client, and connect to Singularity. At the top part of the launcher, it should show that it is connected to Singularity as shown on the right. Right after connecting, it will start updating your client files to update you to the server build the Singularity server is using. Now is the time to start reading all of those links.<br />
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<b><span style="color: #3d85c6;">Setting Up on MacOS X</span></b><br />
<b><span style="color: #3d85c6;"><br /></span></b>
Setting up the test client on a Mac is a bit different, but the concept is the same. CCP recommends using the Test EVE Online Tool to do this, but that requires you to download the entire game all over again. Instead, I'll give you a quicker way of accomplishing the exact same goal.<br />
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From your Applications directory, make a copy of your EVE app file, and rename it Singularity. Go to your Applications folder, and open the Utilities folder, then open Terminal. From the terminal, run the following command:<br />
<blockquote class="tr_bq">
<span style="color: cyan;"><i>open /Applications/Singularity.app --args /server:Singularity </i></span></blockquote>
Like the Windows test server, we are telling the new copy to start, and connect to Singularity. This will start the launcher, and start the updating process. In the meantime, read the links above, and then you can work on making an icon to start the test server, instead of the Terminal. You can of course skip the reading, and move to the icon which I will discuss further below.<br />
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To make it easier to start, we can make a script to start the client so we don't have to open the Terminal every time we want to go to SISI. To do this we need to use one of the system's built-in editors, since TextEdit can't handle this task (TextEdit cannot format the script correctly). While we're in a terminal, let's switch to the Desktop folder first by typing 'cd ~/Desktop', and then type 'pico' to open the editor. We want to type the following into the editor:<br />
<blockquote class="tr_bq">
<span style="color: cyan;"><i>#!/bin/bash<br />open /Applications/Singularity.app --args /server:Singularity</i></span></blockquote>
<a href="http://2.bp.blogspot.com/-wvn05lboU1I/UysnXloU7fI/AAAAAAAAAuw/cRccnnGuM78/s1600/icon.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-wvn05lboU1I/UysnXloU7fI/AAAAAAAAAuw/cRccnnGuM78/s1600/icon.png" /></a>After you have that typed in, exit Pico by pressing Control X. It will ask if you want to save, choose "Yes", and name the file "Singularity.command". If all went well, you should have a new icon on the desktop called Singularity, with an icon that says "SHELL". You can then Get Info on the new icon, and remove the ".command" in the name as shown on the right.<br />
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<a href="http://4.bp.blogspot.com/-KMTwqOUA86g/UysnZs2hCNI/AAAAAAAAAu4/g9Mo5qlEn6g/s1600/icon_copy.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-KMTwqOUA86g/UysnZs2hCNI/AAAAAAAAAu4/g9Mo5qlEn6g/s1600/icon_copy.png" height="99" width="320" /></a>You can change the icon to whatever you want, or just make it the EVE icon. If you want the EVE icon "Get Info" on your Singularity app, click the icon, press "Option C" to copy the icon, "Get Info" on the script, click the script icon, and press "Option V" to paste the new icon.<br />
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<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com2tag:blogger.com,1999:blog-6851262426579759304.post-73354050795909647242014-03-19T20:30:00.003-05:002014-03-28T17:30:36.538-05:00EVEoLution's Carnival and Weekend Giveaway : March 29th Details!So it's about time to run another giveaway to help promote EVEoLution, it's new Twitch Feed, in-game Channel, and YouTube channel! Just like last time I'll be giving away lots of neat stuff in hourly raffles, and the more people that are involved the more expensive the prizes! In between those hours, I will also run some lotteries, as well as run large group missions! The plan is to have a HUGE blowout of fun this coming weekend, as well as get new players comfortable with EVE Online, and its community.<br />
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<b><span style="color: #3d85c6;">The Run-Down</span></b></div>
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So the whole purpose of "<span style="color: #3d85c6;">The Carnival</span>" is to get new players acquainted with the <a href="http://eveill.blogspot.com/" target="_blank">EVEoLution Blog</a>, and past viewer of the blog to know about the new EVEoLution <a href="http://twitch.tv/eveill" target="_blank"><span style="color: #e69138;">Twitch Video Feed</span></a>, its <a href="https://www.youtube.com/channel/UCzit3NZdlYM_B41sgMcQukw" target="_blank"><span style="color: #e69138;">YouTube Channel</span></a> with lots of EVE-Related videos, and the in-game channel "EVEoLution-Online" where players can get general help, but also request video ideas, and even promote their own EVE YouTube videos to be added to the YouTube channel video playlists. The overall goal is to show players where they can get help with the game, as well as learn more about the game by playing.<br />
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<b><span style="color: #3d85c6;">The Carnival</span></b><br />
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Everything will happen in the in-game channel "EVEoLution-Online", and as usual everyone is welcome to hang out in the channel to chat or ask questions about EVE. We will also be hosting group missions, mining parties, and roams. We will also be having a giveaway (See below), lotteries, as well as playing some poker on <a href="http://www.eohpoker.com/" target="_blank">EVE Online Hold Em'</a>! Be sure to tell all your friends, and new players to join in! This is the best time for new players to see what the EVE community is all about, and to actually get some free stuff!</div>
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<b><span style="color: #3d85c6;">Giveaway Rules</span></b></div>
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<b><span style="color: #3d85c6;"><br /></span></b></div>
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<b>Like last time the rules will be as followed:</b></div>
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You must be in the EVEoLution-Online in-game channel, otherwise you will not collect prizes.</div>
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When the giveaway starts, I will make a new post here on the blog for the giveaway with instructions on posting your character name. Since blogspot will not allow you to post from the In Game Browser, I may try to get a different solution setup for the Raffle entries. I know it's annoying to do outside of game, and it annoys me that it doesn't work from the IGB. >:( </div>
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<b><span style="color: #3d85c6;">The Time</span></b></div>
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So I'm going to start this much earlier this time, and give all of the EU people a chance to take part this time. My plan is to start at 17:00 EVE Time on March 29th, and end around 03:00 EVE Time the next day. I may start earlier, or I may start later, but I'll be sure to update the times on here and in the in-game channel by the 28th. Be sure to hop into the in-game channel prior to the event for updates, and you never know I might decide to do a surprise giveaway in the 28th. ^_^</div>
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<b><span style="color: #3d85c6;">Sponsors</span></b></div>
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<a href="http://highdrag.wordpress.com/" target="_blank"><b><span style="color: #e69138;">High Drag EVE Online</span></b></a></div>
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Unlike the last giveaway, this one isn't a "spur of the moment" choice, and this time Random McNally from High Drag Podcast will be helping promote this awesome giveaway! In appreciation, please check out the High Drag Podcast site, and their podcasts (<i>These guys have helped tremendously with helping promote this blog in the past, so plugging them is the lease I can do.</i>) High Drag covers lots of EVE-related topics including fitting, PvP, patch updates, and EVE news just to name a few. You can check out their podcast <a href="http://highdrag.wordpress.com/" target="_blank">here</a>, as well in the Community Links on the right side of the blog.<br />
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<b><span style="color: #e69138;"><a href="https://www.youtube.com/channel/UCA3tU6hT3bT5D8JWG6TUPHA" target="_blank">Synnistry</a></span></b><br />
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Another sponsor is a great YouTuber that goes by the name Synnistry. If you have never seen her videos you need to check them out (<a href="https://www.youtube.com/channel/UCA3tU6hT3bT5D8JWG6TUPHA" target="_blank">here</a>)! Not only are the videos very easy to listen to, this YouTuber goes into EVE unlike any other player. I can promise you after watching one of her videos, you will almost always end up clicking that "Subscribe" button. Many thanks to Synnistry for advertising this event!</div>
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<b><span style="color: #3d85c6;">Others</span></b></div>
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If you run another EVE-related site, and you would also like to help sponsor the Carnival, please EVEMail Shijou, or Syntric in-game. Each sponsor I will add to the list of sponsors, plug your site, link it on the community links, and many other things to help players see your site. Otherwise, just show up, and convo me so I can introduce you accordingly.<br />
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<span style="color: #3d85c6;"><b>Contribution</b></span><br />
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If you are a player wanting to help, EVEoLution is always looking for players to help with the in-game channel. I obviously cannot be online all the time, so I'm looking for seasoned pilots to help out with the EVEoLution channel. If you are interested, EVE-Mail Shijou, or Syntric. You can also catch me in the EVEoLution-Online in-game channel, sometimes. </div>
DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-63341259396342746312014-03-19T19:31:00.001-05:002014-03-19T19:31:14.560-05:00Week 2 in EVE OnlineSo you started playing EVE Online, you have a grasp on the concept of the game, you've created a skill training plan in EVEMon, and you are playing around all the different options of the game. Unfortunately, you probably haven't checked the forums that much aside from the New Player Forum, and you probably think the entire game revolves around everything that is actually "in the game". This is why I'm going to introduce you to everything "Outside of EVE Online", which is a good percentage of what really happens with EVE Online.<br />
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<a name='more'></a><b><span style="color: #3d85c6; font-size: large;">The Underground of EVE Online</span></b><br />
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As you warp away into a new system looking for that mission agent to run some constant missions, you may think the game can be pretty dull or dry. Little do many new players understand is the community is not entirely built inside the game. A large amount of players converse, and run trades outside of the game, but sometimes view many outside sources from the In Game Browser. Like an underground community, the majority of outside groups do in fact hang out in various in-game channels, but where do you find these people?<br />
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<b style="color: #3d85c6; font-size: x-large;">Various Groups</b><br />
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For the most part, it's all about seeking them out, or reading about them on the forums. Needless to say, not too many people do that. It wasn't until 6 months after I started that I realized there was a HUGE meta-gaming community for EVE Online; that is why I'm writing this now. Well, time to stop rambling, and start giving you an idea of what is out there.<br />
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<b><span style="color: #3d85c6;">EVE University</span></b><br />
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<a href="http://www.eveuniversity.org/%E2%80%8E" target="_blank">EVE University</a>, or EVE Uni for short, is a community of EVE Professors teaching new pilots how to get the most out of EVE. Not only do they help new pilots learn to play, they also have their own corporation where they run group PvP roams, missions, and just about anything else you can think of in game. On top of being the largest helper for new pilots, they also have their own wiki comparable to Evelopedia, but a lot easier to understand when a new pilot.<br />
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<span style="color: #f1c232;">While we're talking about EVEUni, I would like to thank them for linking to my blog for various guides from their own wiki. If any EVEUni people are reading this now, thank you! o7</span><br />
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<b><span style="color: #3d85c6;">New Eden Radio / EVE Radio</span></b><br />
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After awhile the constantly changing music of EVE may get old to you (I still love it, but I know some that don't), that is why some players decided to create <a href="http://newedenradio.com/%E2%80%8E" target="_blank">New Eden Radio</a> (NER for short), and <a href="http://eve-radio.com/%E2%80%8E" target="_blank">EVE Radio</a>. Both NER and EVE Radio offer constant streams of music 24/7 with various player DJs that offer their own style of music, and sometimes different events while they are on the air. Not only do they have an in-game channel where you can request songs, or talk to the DJs, they also give the opportunity for any EVE player to become a DJ. So if you love music, and want to become a bigger part of the EVE community, this is a great way to do it!<br />
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<b><span style="color: #3d85c6;">EVE Online Hold Em'</span></b><br />
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If you love to play Poker, <a href="http://www.eohpoker.com/%E2%80%8E" target="_blank">EVE Online Hold Em'</a> (EOH for short) is the place you want to go to. If you're good at playing Hold Em' poker, this can be a fairly good way to earn your ISK. Not only that, you can meet some pretty cool EVE players, as well as an awesome community. Still to this day, this is my favorite way to make ISK, and just have fun in general.<br />
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<b><span style="color: #3d85c6;">Somer Blink</span></b><br />
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If poker isn't your thing, but you love to gamble, <a href="http://cogdev.net/blink/" target="_blank">Somer Blink</a> is probably a better bet. Instead of poker, "Blinking" is a form of lottery. You pay a set amount of ISK for a ticket, and hope to win. As you continue to play on this site, you will gain different achievements that also give you ISK. Overall you can make this into a ISK-maker, but also a great way to get expensive ships for cheap, if you're lucky of course. I also wanted to point this site out, because there are lots of "scam lotteries", and this is the most trusted lottery is all of EVE Online.<br />
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<b><span style="color: #3d85c6;">EVE Skunk</span></b><br />
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While a lot of the communities mentioned so far haven't really revolved around the game, <a href="http://eveskunk.com/" target="_blank">EVE Skunk</a> breaks the chain. EVE Skunk is a site hosted by the Goonswarm Federation, and promotes in-game espionage. As you look through their list of Alliances and Corporations, you'll notice what seems to be sensitive data, mainly because it is. What EVE Skunk does is allows in-game spies to show they have infiltrated the corporation or alliance by making their sensitive in-game public. This allows rival corps/alliances to see their plans, and pretty much counter it, unless the exposed corp/alliance notices it is on EVE Skunk, which it will then change plans, and ways of communications. Overall it's nice to see this happen in game, and allow others to see the complexity inside the game, without getting in the middle of it.<br />
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<span style="color: #3d85c6; font-size: large;"><b>In Conclusion </b></span><br />
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While this is just a very small portion of what is out there, I wanted to at least give you an idea of what all goes on outside of the game. There are so many other places to frequent depending on what you like, as well as so many different blogs that cover all types of topics, including "pirating" like Rixx Javix's <a href="http://eveoganda.blogspot.com/" target="_blank">EVOGANDA</a> . Needless to say, if you ever needed something more to do while you wait for skills to train, or want to take a break from whatever you are doing in-game, there communities are the best way to meet players, as well as learning different parts of the game.DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-67553245591091574292014-03-17T14:59:00.002-05:002014-03-17T14:59:16.788-05:00Preparing for IncursionsIf you don't know about Incursions in EVE Online yet, now is the time to learn. Labeled the "ISK Faucet", Incursions are one of the most popular ways in high-sec making large amounts of ISK. Basically the Incursion is an "invasion" of Sansha randomly placed all over the universe, and when groups of players attack these head-on, they receive a fairly large amount of ISK for completing an encounter. As I explain this in more detail, I will also prepare you for training towards the ability to fly the required ships for these battles.<br />
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<a name='more'></a><b><span style="color: #3d85c6; font-size: large;">About Incursions</span></b><br />
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<b><span style="color: #3d85c6;">The Types of Incursions</span></b><br />
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There are several different encounters of an incursion, which you can see in the "Incursion" tab of your in-game Journal. The first is the Scout encounter, which is basically the incursion "teaser". This site gives you an idea of how incursions work by showing you how other sites may be seen, and how they are completed.<br />
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The Vanguard sites are the first level of encounters that groups run. These are usually run with at least 10 people, and pay around 10-15m each depending on how many people are in the group. Not only that, some groups are able to finish these sites in around 5 minutes per site, that's around 120m ISK and hour!<br />
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The next level of encounters are the Assault sites. In most incursion communities, running these are a waste of time. While they pay twice as much as vanguards, they require twice as many players as well. Unfortunately, they take almost as long as the next level of encounters, HQ sites. HQ sites are the sites you would probably do for most of your incursion career. These sites give 45m ISK a site, and can usually be done in about 10-15 minutes, depending on the group and the site.<br />
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After many HQ sites, the Mothership, or MOM will spawn. This is the spawn that controls that incursion and that incursion will despawn as soon as this encounter is completed. The MOM gives 90m ISK per player, and the time is not relevant since you only do it once. Usually Incursion communities will leave this site alone so they can continue to farm the Vanguard, and HQ sites. It's only when two communities clash heads that one decides to despawn the incursion. If you want to know more, Google "EVE Incursion Drama", but I'm not going to try to explain it.<br />
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<b><span style="color: #3d85c6;">An Introduction to Group Incursions</span></b><br />
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The incursions themselves may seem very intimidating as they require everyone to be alert, and constantly warping to a new site the second the last one finishes. After running a dozen or so, you will start to learn how the group works, and how to work with the group like a mindless drone (I won't lie, it gets very boring over time). Keep in mind there are several incursion groups, and when there is only one incursion in high-sec other groups will "contest" sites; in other words they come into the site you are running, and try to take it from you. Money is not split, and only given to people within the fleet that did the most damage in the site.<br />
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Eventually you'll learn to check the sites to make sure no one else is in, how each type of site works, when to pull your drones back so you can rush to the next one, how to beat other groups when they are "contesting" (trying to take the same site), and how to watch for freshly spawned sites. It's a lot to process now, but it will become very easy.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Site Payouts</b></span><br />
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Just to give you an idea of what you would make running different types of incursions. These numbers are based on ISN groups, and can be less with other incursion groups. I wanted to at least show you the most you could make.<br />
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<b>Vanguards (VGs):</b> <b><span style="color: #e69138;">+100m ISK/hour</span></b><br />
<b>Assaults:</b> <b><span style="color: #e69138;">+125m ISK/hour</span></b><br />
<b>HQs:</b> <b><span style="color: #e69138;">+200m ISK/hour</span></b><br />
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<span style="color: #3d85c6; font-size: large;"><b>Incursion Fits and Skills</b></span><br />
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<b><span style="color: #3d85c6;">Group Fits</span></b><br />
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The one thing that keeps a lot of people from running incursions is the inability to fly the appropriate ship. Not only that, most groups will require you to have T2 weapons, and some require factions/deadspace modules. The reason behind this is that the more power your group has, the faster you can do the site, and the better chance you have to win a contested site. Groups like Incursion Shiny Network (ISN) have the highest requirements for incursion ships, and I love that they do that. By doing so you have a nice powerful group of ships that just tears through incursions. With that said, I'm going to show you their ship fits, and a basic skill plan to allow you to fly such a ship.<br />
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<span style="color: #3d85c6;"><b>Planning Skills</b></span><br />
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First off you want to decide what you would want to fly. There are a few different ships you can use, Machariel, Nightmare, Basilisk, Scimitar, and Vindicator. If you are wanting to get into incursion fairly quickly, it's best to go with a Machariel (Minmatar/Gallente Pirate Battleship). The reason being is even though the training time for projectiles, lasers, and hybrids, are all around the same training time, the projectiles are not going to require all the capacitor and energy skills like the others. While you will need a few other basic T2 modules the main skills are going to be the T2 guns,<i> weapon upgrades V</i>, <i>advanced weapon upgrades 4/V</i>, and of course the ship skills combined is roughly 90 days worth of training with a new character. If you've been playing for awhile, a lot of these skills might already be covered, and finishing lasers or hybrids might be quicker as well. If you don't have specializations in a weapon, go ahead an switch to projectiles. You'll want the basic skills for the other weapons anyways, so it's not time wasted. If you do have specializations in lasers, or hybrids, you might as well finish that tree since that's going to be at least a week's worth of training taken off the total.<br />
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<b><span style="color: #3d85c6;">Attack Ship vs Logistics</span></b><br />
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The reason behind training an attack ship is all because of time, and I'm sure you don't want to wait longer than you have to. To train to fly a logistics ship (basilisk/scimitar) is way too much time for a new player. While the ship is significantly cheaper, the training time is almost doubled. You would have to train all of the capacitor skills, logistics to V, remote shield transporters to V, and a quite a few others. Not only does it take a long time, it takes time away from your initial training, putting you behind on other ships, drone skills, and core skills you would probably level otherwise. Overall, I would not recommend it to a new player. Most players leave logistics for much later in the game, or train on an alt to specifically become a "logi pilot".<br />
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<b><span style="color: #3d85c6;">Different Fits</span></b><br />
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To give you an idea on the different fits, here is a link to <a href="http://www.eve-isn.com/#fits" target="_blank">ISN</a><u>'s fits</u>. You might find that other incursion groups will let you fly less, and I'm sure there is a new-player friendly group that doesn't make as much, but allows players to use T1 battleships, with Meta 4 guns; I know there use to be at one time. If you plan to run incursions on a regular basis getting the skills to fit the ISN fits would be beneficial overall, and allow you to be a much better incursion ratter.<br />
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Either way, incursions are not mandatory as there are lots of ways to make ISK. Incursions are a great way to make ISK easily, and can at least help you until you find your niche. I know I didn't cover all of the details of incursions in this article, but I simply wanted to let you know what they were, and how to prepare for them. I have met too many people that didn't know about them until the time they could have trained for it, and even a few veteran players that never knew the ISK making possibilities from them.DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-18222652111271226242014-03-15T16:14:00.000-05:002014-03-16T11:25:13.159-05:00EVEoLution's Weekend Giveaway! 3.15.2014In the interest in increasing the amount of people visiting the blog and <a href="http://www.twitch.tv/eveill" target="_blank">new video feed</a>, I will be going all over the universe plugging the blog, and getting people to join the in-game channel. As more and more people join the channel, I will give away a ship or module each hour in-game!<br />
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As more and more people join the in-game channel "<span style="color: #e69138;">EVEill</span>", I will start giving away more expensive prizes depending on the amount of people in the channel. The rules are simple:<br />
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1. Post a comment with your in-game name to this article. People that post multiple times will be disqualified. The in-game browser does not work for comments. You will have to post a comment outside of the game.<br />
2. Join the in-game channel "<span style="color: #e69138;">EVEill</span>". You must be in channel to claim prizes<br />
3. At the top of each hour a random person will be chosen as the winner<br />
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While you wait, check out some of our articles to learn more about EVE Online, which is probably the second reason you came here. If you want to see an article about a topic you don't already see an article for, or would like some general help in game, feel free to let me know in the in-game channel.<br />
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Enjoy, and fly safe. o/<br />
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EDIT: Thank you all that participated, and congratulations! I will do this again soon, and hopefully have some advertising done prior so we can get more people involved! Keep watching here for updates on upcoming giveaways!DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com10tag:blogger.com,1999:blog-6851262426579759304.post-80216364233757303802014-03-15T13:50:00.000-05:002014-06-04T10:17:40.610-05:00Drone Types and Damage ExplainedOne thing I never took advantage of in EVE was the overall power of drones. It's easy to continue leveling your guns, and simply ignore the drones due to long training times, but as you progress you find yourself needing them more and more. In this article I'll go over the different types of drones, their damage types, and their strengths and weaknesses.<br />
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<b><i><span style="font-size: x-small;">NOTE: Since Kronos, the base damage has been raised, but the stats are mostly the same.</span></i></b><br />
<a name='more'></a><b><span style="color: #3d85c6; font-size: large;">Types of Drones</span></b><br />
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Starting out it is good to know what each drone's role is, and knowing how to utilize the power they offer.<br />
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<b>Light Scout Drones</b> are your "bread n' butter" offering easy long-ranged damage, while being able to track even the fastest of ships. These are absolutely great for just about everything, but provide the smallest amount of DPS out of all the drones.<br />
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<b>Medium Scout Drones</b> are the cruisers of drones, offering more DPS with slower travel times, and a mid-ranged tank. These are great when used with drone-based ships and fighting against cruisers and combined gun/drone DPS against battleships. When ratting, these are some of the best for almost any NPC aside from frigates.<br />
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<b>Heavy Combat Drones</b> are used against slow ships offering large amounts of DPS. These drones are probably the most underused drones, but some of the most powerful drones with a lot of HP. In hindsight they are also the slowest drones, taking a lot of time to reach targets far away. These are the ones you want to use if they don't have to leave anytime soon.<br />
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<b>Sentry Drones</b> are the most addictive drones; as soon as you can use T2 sentries, you will never want to use anything else as they offer volley damage comparative to turret volleys. While these drones are not exactly "tanky", and they don't move at all, they can be deadly when used by a seasoned pilot. These are great for absolutely everything, and extremely beneficial when running missions.<br />
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<b>Combat Utility Drones</b> consist of Stasis Webifier drones (SW), and Energy Vampire (EV) drones. While the EV drones are not "Vampires" and actually neutralizing drones, they still prove to be useful. The SW drones are great drones to have in a drone-based cruiser or battleship, as they can slow down anything to make it much easier to hit. Each size of these drones is given in the name of the drone. 300 is "small/light size", 600 is "medium/cruiser size", and 900 "large/heavy size". Each size does a bit more of it's role as the size goes up as you'll see later on.<br />
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<b>Electronic Warfare Drones </b>are the drones offering the other great utilities you would want in a drone. These include Track Disruption (TD), Target Painter (TP), Sensor Dampener (SD), and ECM (EC). Out of all of these, the EC is probably the most used especially in logistic ships. Unfortunately the ECM is not a combined use, each drone basically "rolls" to see if the ECM works individually. While more drones allow more rolls, the actual chance is not increased without using a larger drone.<br />
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<b>Logistic Drones</b> are a great way to offer logistics without an actual logistics ship, or offer even more reps when using a logi. Since Rubicon 1.3 you can now get drones for all types of HP, shield, armor, hull. Like all other drones, they offer more power as the size goes up, and the speed goes down respectively.<br />
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<b>Mining Drones</b> offer you the ability to mine without having to have an actual mining ship. While they are not very useful with non-mining ships, they do allow mining ships to fill their hold quicker, increasing the ISK/hour rate. While mining barges have small drone bays only allowing a few small drones, these are usually not recommended unless you have dedicated DPS to take care of rats.<br />
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<b>Salvage Drones</b> give you the ability to salvage wrecks without the use of a salvager taking up a high slot. Not only can they salvage, they can salvage as far as your drone control range. Paired with a mobile tractor unit, clearing a mission site is extremely easy when running solo.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Drone Numbers</b></span><br />
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Well, now that we have their use out of the way, it's time to finally put those numbers in front of you. Now you can see exactly how each combat and combat utility drone differs from types, and sizes.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-8UlneX1ODgg/UySeQ6bvgtI/AAAAAAAAAtw/Ka7O-XW-h2E/s1600/drone_chart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-8UlneX1ODgg/UySeQ6bvgtI/AAAAAAAAAtw/Ka7O-XW-h2E/s1600/drone_chart.png" height="370" width="640" /></a></div>
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Keep in mind that navy offers higher tracking, hp, and speed, while augmented offers higher DPS. Integrated and Augmented also offer multiple damage type DPS. As you can see there is a obvious damage bonus for T2, but is also on the high-end for tracking, optimal range, and falloff. Integrated is a decent replacement if you cannot use T2. You may wonder why I didn't recommend 'augmented', and if you look at the price, you will understand.<br />
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While the augmented do offer higher DPS, they do tend to cost quite a bit more, around 10m-25m each. Generally T2 is what to aim for, integrated while you train for T2, and faction and/or augmented for things like missions or mining where your chance of losing them is quite low. Aside from that, you can now see the subtle differences between each drone, and what may be your best drone for the job you will have for it later. Enjoy, and fly safe. o/<br />
<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com2tag:blogger.com,1999:blog-6851262426579759304.post-55212839015389563322014-03-14T21:34:00.000-05:002014-04-13T12:57:55.063-05:00Creating a Successful CorporationWhile you can read tons of articles on how to create and run a corporation, it's extremely hard to create one from scratch. When creating a corporation with just yourself as the only corp member, there is a lot ahead to make sure that it grows into a self-thriving corporation. Unlike other MMOs, in EVE Online it's a lot harder to make sure to get a good group of people. In this article I'm not going to go over how to actually do various corporation roles, more than I will tell you about various experiences that will hurt or help your new corporation.<br />
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<a name='more'></a>After creating your corporation it's best to have someone provide the service to set the limits of corporation members. There are many players that offer such a service to allow your corporation to have more than the small amount you can make with the minimum requirements to create the corp.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Choose Your Corp's Role</b></span><br />
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When making a new corporation, it's best to decide what you want your corporation to specialize in. This is where you decide if you want to run a PvP corp, a Mining Corp, a Mission Running corp, a Exploration Corp, and so forth, and so on. Not only that, you want to decide where you are based out of, high-sec, low-sec, null-sec, or w-space. This is extremely important. While many corporations may think allowing many different types of players in is a good idea, it IS NOT. If you allow a large diversity of players in, you will have a hard time making corp decisions later on. Causing such a conflict early on will cause various players to leave when the corp makes a large decision; this is something you want to avoid or at least minimize your losses.<br />
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The best thing I've found is claiming to be a certain corporation (PvP corp), but allow the players to have alts that did other things. Doing this tells each player you are a "PvP corp", but that doing other things are "Ok", but the corporation will grow towards better PvP oriented goals. This way no one can complain when you decide to move to a wormhole, or move to low-sec. It's best to reduce the amount of confrontation from the start.<br />
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<b><span style="color: #3d85c6; font-size: large;">Advertise</span></b><br />
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After you have your corporation prepared to take on thousands of members, it's time to start collecting those members. To do so it's best to advertise. You can advertise with the in-game Corporation Ads, but this doesn't prove to be the best method. The best thing is to interact with the player directly, using local, corporation recruitment channels, and even the corp channel with an alt in an NPC corp. These are the best ways to get people that are looking to find a corp specific to their needs. In doing so, make sure your advertisement is clean, with links, and with correct spelling (I've seen many corps get trolled in corp recruit for poor spelling). As your corporation starts to grow, add various events, noob services, corp roles, and anything else that could possibly grab the attention of an undecided player.<br />
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<b><span style="color: #3d85c6; font-size: large;">Entertainment</span></b><br />
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This is the number one issue in any corp starting out. You have to look at EVE corps completely different from other MMO's guilds, and clans. While other games are fairly "static", and players are just wanting people to group with to do one thing, EVE players want a corporation that actually "entertains" them as they continue to play. Such things like group missions, group roams, noob help, and anything else they can do each day is what a lot are looking for.<br />
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Lotteries are one of the best ways to offer cheap ships, and boost corporation activity. Setting up a lottery where members pay a set price, and have to be on a certain time to claim the prize makes for a great time to get members together, and run groups afterwards. This is one things I don't see enough corps do, but I see large alliances do constantly. Usually a new corporation will wait to see how many people sign up before announcing the ship, but any time the total count covers the cost, and then some. Usually the extra goes towards the corporation, helping with various corp bills. <br />
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There are many ways to entertain your corp members, but always remember if you aren't there, they won't stay long. If you feel you are going to be gone for awhile, make sure that you have a trusted corp mate to take over until then. I cannot count the number of times CEOs disappeared, or went on break, only to come back to a corp with 20% less members. If you don't entertain them, they will find someone that will.<br />
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<b><span style="color: #3d85c6; font-size: large;">Corp Roles</span></b><br />
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Like I mentioned with entertainment, it's good to have other people that are willing to help entertain members other than yourself. While this may seem easy enough, it's also easy to go on a "promotion spree". After promoting someone to help with the corporation, make sure to use it as an example to other members as to how they can be promoted. Such things as helping other members, helping with corp events, and arranging events are great reasons to promote that first person. Players that constantly set a bad example, stray off to group with other corporations, and generally ignore their corp is usually not someone you want to promote. NEVER PROMOTE A PLAYER INTO POWER TO GET THEM TO STAY. There are many players that will act like children if they don't get what they want (corp roles), and it's best to just let them go away.<br />
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Since we are in EVE Online, you may want to restrict their corp roles to disallow taking corporation assets, and corp money until you know they can be completely trusted. The reason being is there are lots of corporation thieves in EVE, and a huge loss can always kill corporation morale. Another thing to mention is to not promote everyone that fits the bill right away, and to make sure there are at least 25 members for every "entertainer". If you promote too many people, you'll end up with a scenario that fits the metaphor "too many chiefs, not enough Indians", something that I've seen too many times, and you just end up with a bunch of ranked member fighting among themselves, and doing nothing.<br />
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As your corporation grows into alliance territory, it's great to start giving specific roles to different players just to give them a feeling of self worth. Not only does this help you from having to deal with everything, it keeps various higher ranked members from doing the same things, and organizing your corporation. Basically taking a lot of the heat off you, so you can focus on the development on the corp, while your command makes sure it continues to run smoothly.<br />
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There are many other scenarios, but I think you get the general idea. Promote people that help the corp, try to entertain as many as possible in corp, and do not treat any disgruntled players better than others. Favoritism is another killer.<br />
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One little trick with the roles is to setup titles. This gives each member a feeling of importance when they have a title that everyone can see. These titles don't need to have any sort of roles, but simply a name that makes a member feel like they accomplished something when earning the titles. By using this method you make the member feel special, and feel the need to do more now that they have this new shiny title. Also, make sure not to give these titles away like they are nothing. Maybe give one to one member in a week, and have an in-game ceremony. You want to make sure your members feel special, and show other members there is something to work towards. You can use these titles for your "problem members". Sometimes these types of members are simply causing issues due to feeling left out, or simply not comfortable with the corp yet. This is a great way to turn that around, or at least give them a positive spotlight for once.<br />
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<b><span style="color: #3d85c6; font-size: large;">Corp Assets</span></b><br />
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As your corporation grows you may find that you want to offer better services than you do already. PvP corps thrive immensely when they have some sort of "Ship Replacement Fund", allowing players to get some money back when they lose a ship in a "corp roam". Not only does it help people afford the ships you fly, you can also use it to force members to fly a specific ship in your roams (if it's not listed in the appropriate ship list, you will not get paid). Either way, generating the ISK to offer such a service requires a large income from the corporation.<br />
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If you are a mission running or incursion corp, this may be a fairly simple task, but if you're not you may have to find another way to generate non-stop ISK. Many smaller to mid-sized corporations will harvest moon materials from low-sec where the profit is solely for the corporation. Another option is weekly wormhole runs, where corp groups get together to clear an entire wormhole system to gather everything they can. Another is to set the corporation tax to 100%, and have everyone run missions for an hour. This is a great time to run that lottery we talked about, because no one is going to want to be on otherwise. There are a lot of options with the point is to generate income, while showing member support.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Decorations</b></span><br />
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While giving your members roles or titles gives them a sense of importance, decorations give members something that separates them from the rest. Giving out medals is nothing like giving out titles, as you want to save decorations for some act that merits being shown to everyone. Such things as taking out lots of enemies during a war, saving other members from gankers, or anything that doesn't happen everyday. If someone in your corp does something that most of your members can't stop talking about, you've probably found something to make a medal for.<br />
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One of the null-sec corporations I've been with had a great medal system. Basically if you killed so many people in the month, flew logistics ships in so many fleets, lost a certain amount of ships in fleets, you gained a medal. This gave all of the corp members something to strive for, while motivating people to join fleets. I bring this up, because it is by far one of the best uses I've seen for decorations.<br />
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<b><span style="color: #3d85c6; font-size: large;">Summary</span></b><br />
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I know this may seem like elementary aspects, but you might be surprised how many times you see these issues in almost every corporation. By following this advice your corporation should have no issues getting off the ground, and continuing to grow.<br />
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Enjoy, and recruit safe. o/<br />
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<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-78751265698086289632014-03-13T09:18:00.002-05:002014-03-14T16:35:55.612-05:00EVEoLution's Twitch Video Feed (Finally!)As real life settles down, I decided it was time to start working on my <a href="http://www.twitch.tv/eveill" target="_blank">Twitch Video Feed</a>. In doing so, I started a single broadcast showing how easy it was to traverse low-sec, and a little w-space as well. The broadcast was saved then added to the list of past broadcasts named "The Beginning". In this I move through low-sec heading towards the EVE Gate, the beginning of EVE Online.<br />
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If you watch the broadcast, you will notice there are quite a few ways I like to interact with the viewers. The first way is the "EVEill" in-game channel. From there you are welcome to ask questions, or even ask me to do something in the video feed to make it easier to understand, or even give a completely new idea of what you would like to see in a video feed. The other way is the scrolling text ticker. From here I can give various updates to viewers with tips, or even various in-game updates. Another thing you may notice is the title of the music playing at the top-right corner of the broadcast. I want to make sure if you hear a song you like, you can see exactly what it is!<br />
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All in all, I love the setup, and hope that all viewers feel the same way. I will try to keep the music fresh as well, and any requests for music will obviously be accepted. Everyone is more than welcome to join the EVEill channel in game at any time. Both the blog and video feed links are in the MOTD of this channel as well. Once the feed and the in-game channel start to generate a good amount of people, I will be doing weekly "newbie lotteries" (young characters ONLY), regular lotteries, and prize giveaways. As you can see, a lot is planned out. I hope to see everyone soon, and enjoy!DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-51574845234339082672014-01-29T20:55:00.000-06:002014-01-29T20:55:09.809-06:00Security StatusSecurity status is a fairly foreign thing for many new players, and with this article I will cover the different areas as well as personal security status to eliminate the confusion. While this may be common knowledge for many, I feel it's best to cover this mechanic for all that are very new to the game.<br />
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<a name='more'></a>To start off there are four types of system space, high security space, low security space (low-sec), null security space (null-sec), and wormhole space (w-space). Each space type has a range of different security statuses telling the player what can or cannot be done in that space. Let's look at these in a little more detail:<br />
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<b><span style="color: #3d85c6;">High Sec (0.5 - 1.0 security status)</span></b><br />
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This space is the safest space you can be in. You cannot attack, or be attacked by other players without the intervention of Concord (space police). Even though people that actually attack your ship will be quickly blown up by Concord you will deal with "suicide gankers" if you're transporting precious cargo, or really pissed someone off.<br />
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<b>Bombs:</b> No<br />
<b>Smartbombs:</b> No<br />
<b>Capitals:</b> No (except Jump Freighters)<br />
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<b><span style="color: #3d85c6;">Low Sec (0.4 - 0.1 security status)</span></b><br />
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Low sec is the first jump into dangerous space. In low sec players can now attack other players without Concord intervening, but both gate guns and station guns will attack. Even though players can kill othesr without repercussions, they will lose personal security status. While more money can be made in low-sec, it's mainly due to the increased risk. To add, this is the lowest security space capital ships can traverse (not including Jump Freighters).<br />
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<b>Bombs:</b> No<br />
<b>Smartbombs:</b> Yes<br />
<b>Capitals:</b> Yes<br />
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<b><span style="color: #3d85c6;">Null Sec (0.0 - [-1.0] security status) </span></b><br />
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In null-sec, everything is fair game, and everything is allowed. Not only do you not have to worry about concord, you don't deal with gate guns or NPC station guns. No personal security status is lost when killing others.<br />
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<b>Bombs:</b> Yes<br />
<b>Smartbombs:</b> Yes<br />
<b>Capitals:</b> Yes<br />
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<b><span style="color: #3d85c6;">W-Space</span></b><br />
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Wormhole space isn't much different from Null Sec in terms of mechanics. You can attack without any issues, and gate guns, and stations do not even exist. No personal security status will be lost in the process of killing.<br />
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<b><span style="color: #3d85c6;">Personal Security Status</span></b><br />
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So we've talked a bit about "personal security status"; this is your actual security status to the various empires; you can find this by looking at your character sheet, and other player's info window. If you are below -2.0, you are seen as a criminal, and will be shot in 1.0 systems. The lower your status, the more high security systems you will no longer be able to enter without being attacked. You can regain this status by killing NPC pirates, or turning in "pirate tags" from low-sec NPCs to increase your status with the empire. While the tags are a quick way to regain security status, it can be expensive if you are buying them. As an alternative incursions are a great way to raise your status, while making a decent amount of ISK.<br />
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<b>NOTE:</b> keep in mind the same thing happens when your standings with other empires are as low as -2.0. The security status is pretty much an overall standing for all empires, and is looked at before standings. You can learn more about standings <a href="http://eveill.blogspot.com/2013/02/managing-standings-and-security-status.html" target="_blank">here</a>.<br />
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<b><span style="color: #3d85c6;">Criminal Status and Systems</span></b><br />
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<b><span style="color: #e69138;">-2.0</span></b> : 1.0 systems<br />
<b><span style="color: #e69138;">-2.5</span></b> : 0.9 systems<br />
<b><span style="color: #e69138;">-3.0</span></b> : 0.8 systems<br />
<b><span style="color: #e69138;">-3.5</span></b> : 0.7 systems<br />
<b><span style="color: #e69138;">-4.0</span></b> : 0.6 systems<br />
<b><span style="color: #e69138;">-4.5 or lower</span></b> : 0.5 systems<br />
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<b><span style="color: #3d85c6;">Even More</span></b><br />
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If you want to know all the actions that can or cannot be done in each type of space, please look at the following charts made by CCP:<br />
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<a href="http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png" target="_blank">Combat Actions</a><br />
<a href="http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png" target="_blank">Consequences of Having a Flag</a><br />
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As usual, I hope this has helped anyone with any confusion with the Security Status system. Enjoy, and fly safe. o/<br />
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<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-84404947787305879132014-01-16T12:26:00.003-06:002014-01-16T12:39:08.520-06:00Pyfa, Other Projects, and a PilotIn the time I have not been around the blog, I've been working with Pyfa on their new site. As many may already know the last developer left, and the project was moved over to Kadesh Priestess. With evefit.org, and the site falling into it's own wormhole, I offered to help create and maintain a new site for my favorite EVE 3rd party tool. You can now find Pyfa at <a href="http://pyfa.net/">pyfa.net</a>. So while you might not see much on this blog, I have been doing other things in the background for the community. I hope you enjoy the new site as much as we do, and the easy navigation.<br />
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After Rubicon I was a bit disturbed to find out we still didn't receive any updates regarding Null-Sec, and/or real POS updates. Since then I've been floundering when it comes to playing again. The summer hiatus really gave me a lot of time to get real-life things taken care of, but at the same time distance me from EVE itself. While I'm having a hard time finding the motivation to play again, I will come back. The new marauders being the reason. This is the one update that really made me want to play. With that said, there will be more updates, but not entirely sure when.<br />
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Last year I started another EVE related site called NewEdenHub. While it's just been sitting there showing its purpose, I plan to finally get the site active. What the site allows is an "EVE Directory" for players to find EVE Related websites from the Directory of supporting EVE websites. At the same time, each site can have their own newedenhub.com web address, allowing EVE players to easily get to any site without needing to know the entire address (i.e. eveolution.newedenhub.com . Try it! It works!). With such a setup people could find whatever site they wanted just by changing the host portion of the address. Pretty cool, huh? Once a site signs up, they will show on the Directory on the newedenhub.com website, allowing a player to find sites via name, category, tags, and more. I'm hoping to have that site done before spring, and start spreading the word to get more supporting sites. *cross-fingers*<br />
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While I've been away, I've been on the test server most of the time, but still continuing to train my characters. In the last six months, one of my pilots became obsolete, and I am now considering selling it. The character is my old RvB pilot that is 30m SP of pure frigate awesomeness. As one of my other characters made it redundant, it's really no use to me, and inactive now. I might post a character sheet later for anyone that might be interested before posting on the bazzar.<br />
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In conclusion I'm still planning to post wormhole articles once I play regularly again; as I am still looking to join a wormhole corporation to continue my EVE career (If anyone has any recommendations for such a corp please let me know). I'm looking for another C4-C6 group that loves PvP, and getting billions of ISK from wormhole ratting. Aside from that, I hope everyone is still having fun, and flying safe. o7DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-24167976954564606362013-11-21T15:21:00.001-06:002013-11-21T15:21:31.780-06:00Rubicon and Status UpdateWith the recent update, I felt it was necessary to at least make a post regarding the update; as well as a status update for EVEoLution. I do want to mention some articles on the horizon, as well as a few key changes in the expansion that will be discussed thoroughly later on; as well new additions to the EVEoLution info hub.<br />
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First off the new expansion is full of great changes, and a lot pulling me make into the game. The one thing that I played with the most on the test server were the mobile tractor units. These are by far the most invaluable additions for mission runners, and ratters, increasing the ISK per hour ratio exponentially. With the new acceleration, and warping mechanics, PvP will be so much better for younger players; as they will now be able to fly around in a frigate, and pick their fights easily with the option of fleeing without issue.<br />
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With the new additions I would like to finally say, The EVEoLution Twitch stream will be live very soon. I plan to stream even when I'm doing simple market transactions, or even doing the simplest of tasks; so that anyone can see a video version of the things I've written about. Since Twitch has been added to the client, this makes it so much easier for me to do now. Either way, expect to see a Twitch link soon, as well as some videos to look through; including the stream itself.<br />
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After my summer break I realized how unhappy I was with my current place in EVE. While I thought for a long time that where I am is where I always wanted to be; this is so far from the truth. I realized that instead of being around lots of people I could learn from, I simply put myself in the middle of the part of the community I loath the most. It's not to say everyone I associate is this way, but a good amount of them have that arrogant attitude that is becoming common within the EVE community. It's the "I know everything about EVE, so shut up", attitude that has pushed me away. So many of us just want to log in, and have fun; not argue about what is right or wrong in the eye of the beholder.<br />
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With all of that said, I will be looking for a new corporation for my main character very soon. I've been pondering what I wanted to do for a few weeks now, and really started thinking about what I loved in EVE, and what I didn't. One of my favorite times in EVE was when I lived in a wormhole, and surprisingly I noticed I had not written anything about them! So, within the next week or so, I will be moving to such a corporation, and posting articles about these scary places that actually turn out to be great places for everything in EVE!<br />
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Now on to more recent news. I'm still working on the capital ship article, and it has grown a big larger than expected. That guide will answer all the questions any non-capital player would have, as well as why they would want to train these monolithic ships. Unfortunately, I'm not sure when it will be published. On top of real life happenings, I'm getting ready to make my new EVE website <a href="http://newedenhub.com/" target="_blank">New Eden Hub</a> public, as well as helping another EVE group setup a new website. While I'm working on both of those things at this very moment (this article is on my break), I will always remember to work on the blog as well. Regardless, I look forward to publishing some new articles. Enjoy, and fly safe. o/DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-50103566042453550432013-10-09T11:16:00.002-05:002013-10-09T11:16:54.564-05:00Finally Back for More!After a long hiatus I'm finally back to bring more guilds for your EVE Online adventure. To start off I'm working on a Capital Ship guide as my first returning article. This article will allow everyone to understand the purpose of capital ships, and how to use them. Aside from that article let me know what else you would like to see a guide for; or even written about.<br />
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With that said, I'd like to announce that I'll be using the EVEoLution Twitch channel more and more, offering lots of videos on various EVE topics. At this point, I'll probably use it to demonstrate game play, but it can evolve into a video guide eventually.<br />
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As you may have already noticed I've been keep up on the Twitter feed to show any and all of the EVE related posts made that you would want to read, instead of having to tread through all the posts yourself.<br />
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Enjoy, and fly safe. o/DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com1tag:blogger.com,1999:blog-6851262426579759304.post-53371637928577547232013-08-02T16:51:00.002-05:002013-08-02T16:54:21.937-05:00Ammo TypesOne thing that is always confusing to a new player is the various types of ammo provided, and the effects of each. The practice is usually to constantly use a certain type ammo by default, but what about all the others? Using the right type of ammo in certain situations can be extremely dire. This guide will cover everything you need to know about ammo types, and give the effects of each.<br />
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First and foremost I want to point out some attributes on every piece of ammunition. Those attributes are the base shield and armor damage. These numbers have been phased out for some time, and are irrelevant to the game now. Before EVE ammo would do a certain amount of damage to each per the ammunition, but now it's simply a reminder of how it use to be.<br />
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Below I will show spreadsheets with each type of ammunition for each weapon. Each small ammunition is the base damage for all sizes. As the size increases the damage is multiplied a certain amount; for instance medium is small damage multiplied by 2. When dealing with faction ammunition the damage is also multiplied by a percentage. In an example Arch Angel ammunition is 10% higher than it's standard counterpart. Looking at the ammo in this way makes it a lot easier to understand; instead of looking at damage numbers for various factions.<br />
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<b><span style="color: #6fa8dc; font-size: large;">Ammo Spreadsheets</span></b><br />
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Each spreadsheet has the attributes needed for each ammo type; Range/Tracking for projectiles, Range/Capacitor Need for Hybrids/Lasers, and Velocity/Explosion Radius/Explosion Velocity/Flight Time for missiles. Projectiles, Hybrids, and Lasers all show how much damage of each type they do as well as a collective total for each. Missiles show a single damage number for every type of damage since they do not vary between the different types.<br />
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<b><span style="color: orange;">Projectile Ammunition</span></b><br />
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<a href="http://4.bp.blogspot.com/-bbmSjeRfuTY/Ufwlu9DnnkI/AAAAAAAAAr0/h3KugUkjOAk/s1600/projectile_ammo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="82" src="http://4.bp.blogspot.com/-bbmSjeRfuTY/Ufwlu9DnnkI/AAAAAAAAAr0/h3KugUkjOAk/s400/projectile_ammo.jpg" width="400" /></a></div>
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<b><span style="color: orange;">Hybrid Ammunition</span></b><br />
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<a href="http://1.bp.blogspot.com/-JXeDNpSLzHM/UfwnLldlHkI/AAAAAAAAAsE/3BZ6sP5_poQ/s1600/hybrid_ammo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="63" src="http://1.bp.blogspot.com/-JXeDNpSLzHM/UfwnLldlHkI/AAAAAAAAAsE/3BZ6sP5_poQ/s400/hybrid_ammo.jpg" width="400" /></a></div>
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<span style="color: orange;"><b>Laser Ammunition</b></span><br />
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<b><span style="color: orange;">Missiles</span></b><br />
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Hopefully this gives anyone a positive perspective on the different types of ammunition, and summarizes their strengths. Enjoy, and fly safe. o/DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-33509394305213893832013-07-18T00:06:00.000-05:002013-07-30T13:11:30.531-05:00EVEoLution Fitting GuideFitting has never been something well documented in EVE, and you probably run across more people criticizing your fits, instead of helping you make it better. So in this article I'm going to try to go over everything I can offer in terms of learning to fit. Everything from different types of tanks, to optimizing your fits for the best functionality. I will mention that this guide was made over the course of several writing sessions due to continuously coming back to it wanting to add more to it, and might add more later if any of it turns out to be lacking in a certain area.<br />
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<a name='more'></a><span style="color: #3d85c6; font-size: large;"><b>Introduction</b></span><br />
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First off let's go over some simple aspects behind fitting. First off a good portion of skills effect your fitting. Such skills include Engineering, Electronics, Electronic Upgrades, Weapon Upgrades, Advanced Weapon Upgrades, and more. The reason I bring this up is if you use a fitting tool like EFT, or Pyfa, make sure to import your character so that you know what your character can actually fly. After your fitting skills reach level 5, you might using the "All 5" template on the fitting tool, and might find that some ships still don't fit like expected. The reason is because of a skill we all overlook, Shield Upgrades V. There is no real reason to spend the time to level this to 5, aside from certain fits requiring it, but most of the time it's a waste of time. I would suggest to continue using your character's API to fit with, or change the "Sheild Upgrades" to 4 in the "All 5" profile.<br />
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<b><span style="color: #3d85c6;">Fitting Skills</span></b><br />
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Just to get it out of the way, I'll list the skills that effect your CPU and PowerGrid. These are the skills that you want to at least get to a decent level in order to fit ships more efficiently.<br />
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<b><span style="color: #3d85c6;">Electronics:</span></b> Max <span style="color: orange;">CPU</span><br />
<b><span style="color: #3d85c6;">Engineering:</span></b> Max <span style="color: orange;">PG</span><br />
<b><span style="color: #3d85c6;">Weapon Upgrades:</span></b> Turret <span style="color: orange;">CPU</span> use<br />
<b><span style="color: #3d85c6;">Advanced Weapon Upgrades:</span></b> Turret <span style="color: orange;">PG</span> use<br />
<b><span style="color: #3d85c6;">Shield Upgrades:</span></b> <span style="color: orange;">PG</span> (Shield Upgrade Modules)<br />
<b><span style="color: #3d85c6;">Electronic Upgrades:</span></b> <span style="color: orange;">CPU</span> (Electronic Upgrade Modules)<br />
<b><span style="color: #3d85c6;">Energy Grid Upgrades:</span></b> <span style="color: orange;">CPU</span> (Energy Grid Upgrade Modules)<br />
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<b><span style="color: #3d85c6;">Fitting Tools</span></b><br />
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Before we go any further I would suggest you grab a fitting tool if you do not already. Such tools include Pyfa, and EFT. This is going to be your best friend for learning to fit ships in EVE. I do want to point out that the EHP shown in EVE, and shown in a fitting tool are completely different. In the game itself EHP is calculated for the lowest resist, while the fitting tool shows "Overall EHP".<br />
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<b><span style="color: #3d85c6;">PvE vs PvP</span></b><br />
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As you may already know you need to fit the ship how you plan to use it. If you plan to do ratting you want to fit your ship a certain way, and if you plan to PvP you want to fit it another. Basically you need to know what you plan to use your ship for, and never try to fit for both PvE and PvP. Doing so will hinder your fit, making it weak compared to a optimized fit.<br />
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<b><span style="color: #3d85c6;">Slot Layout</span></b><br />
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As we look at the ship we plan to fit, we always need to get a mental picture of what the fit could accommodate. We do this by looking at the slot layout of the ship. Depending on the purpose of the ship we need to remember what each slot type uses.<br />
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<b><span style="color: orange;">High Slots:</span></b> Weapons, Drone Range, Energy Weapons, Bombs, Warfare Links<br />
<b><span style="color: orange;">Medium Slots:</span></b> Shield Modules, Electronic Warfare Modules, Sensor Upgrades, Propulsion Modules, Cap Boosters<br />
<b><span style="color: orange;">Low Slots:</span></b> Armor Modules, Damage Modules, Drone Damage Modules, Tracking Modules, Hull Modules<br />
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With the lists above we can see what we can use, and depending on the number of slots allocated for each determines where our strong points are. When looking at the slot list the medium and low slots will help determine the type of tank. Generally with cruisers and larger, four slots is the minimum for a tank, and even then you may want more depending on the ship's function. If the ship has significantly more low slots than medium it may be an obvious armor tank, and vice verse for shield. Frigates are an exception, and will be covered on their own later.<br />
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<b><span style="color: #3d85c6; font-size: large;">Tank Types</span></b><br />
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Now we need to decide the type of tank we want to use in the fit. Let me first go over the types of tanks we can use.<br />
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<b><span style="color: #3d85c6;">Active Tank</span></b><br />
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An <b><span style="color: orange;">Active Tank</span></b> consists of a ship using modules to replenish a certain type of hit points. We use active tanks in PvE and Solo PvP.<br />
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<b><span style="color: #3d85c6;">Buffer Tank</span></b><br />
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<b><span style="color: orange;">Buffer Tanks</span></b> are ships used with passive modules giving the best EHP possible on the ship. These are used for PvP, allowing the ship to withstand damage even when the capacitor is dead. These are usually paired with resistance modules to allow for easy logistics repairs.<br />
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<b><span style="color: #3d85c6; font-size: large;">HP Tank Types</span></b><br />
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<b><span style="color: #3d85c6;">Shield Tank</span></b><br />
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<span style="color: orange; font-weight: bold;">Shield Tanking </span>is used with many different ships with a high medium slot count. Doing such is done with using shield extenders, shield hardeners, and shield boosters to allowing for fast paced shield regeneration. Using such allows for long-range weapon use, and very high DPS, paired with high speed.<br />
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This is one of the more popular types of fits for PvE and PvP. The reason being is that an active shield tank can do great against NPCs, and with PvP allows a ship to be filled with damage mods, and tracking enhancers in the lows giving long range with high DPS. The down-side is that the total EHP is low compared to an armor tank.<br />
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<b><span style="color: #3d85c6;">Armor Tank</span></b><br />
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<b><span style="color: orange;">Armor Tanking</span></b> is used usually paired with ships with high low slot counts making them as strong as a brick wall. Doing such allows the pilot to give their armor HP extreme resists, but with slow recovery. Such tanking is used for short-ranged, medium DPS, extremely high EHP, but lacks in speed.<br />
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Armor tanking really shows such issues in the way that mass in increased with modules, and repair modules have a much longer activation delay. Using low slots for armor modules also keeps a ship from filling up with weapon mods. On the good side it provides a great tank, especially for solo PvP.<br />
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<b><span style="color: #3d85c6;">Hull Tank</span></b><br />
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<b><span style="color: orange;">Hull Tanking</span></b> is what separates the men from the criminally insane. This is a highly deceptive type of tank, allowing the pilot to put the tank on their structure HP. There is not much reason to use this over other tanks aside from bragging rights.<br />
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<b><span style="color: #3d85c6;">Speed Tank</span></b><br />
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<b><span style="color: orange;">Speed Tanking</span></b> is the main tank for most frigates, and assault ships. Usually these are accompanied by buffer tanks to give some sort of EHP, but use their base speed to their advantage disallowing other ships to ever hit them.<br />
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Speed Tanking is great for solo PvP, but requires a great deal of understanding of the mechanics. A pilot unable to manually maneuver their ship might not find this to be a beneficial type of fit.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Fitting Rules</b></span><br />
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There are a few things to keep in mind when fitting ships. The most important thing is to understand the diminishing returns that modules have. When you use two or more of the same module the module effect will quickly decrease. Normally modules like weapon upgrades, and active tank modules you only want to put in pairs, and very rarely more of the same type. The reason being is that they 3rd module will only have about 30% of it's actual effect. This is easy to remedy when fitting tanks. The reason being is that there are so many different types of modules to use.<br />
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<b><span style="color: #3d85c6;">PvE Rules</span></b><br />
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In PvE you want to be able to have an active tank that can last as much as possible, while still able to push out DPS. Not only that, you want range. Obviously this has "shield tank" written all over it, and armor tanks can work as well (Cruise Typhoon), but to make it simple we will stick with the previous. The reason for this is that we want the quick booster time, lots of room for damage mods, a semi-stable capacitor, and maybe a damage control. The whole point of PvE is trying to last through a constant barrage of incoming damage, while turning it right back around. Range does not have to be turrets, but can be missiles, or drones. We also want to make sure we reserve a medium slot for a propulsion module as well.<br />
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<b><span style="color: #3d85c6;">PvP Rules</span></b><br />
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With PvP the fit needs to change quite a bit. Most of the time the fit needs to cater to some sort of electronic warfare; like a warp scram and web. To add, a propulsion mod is mandatory.<br />
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<b><span style="color: #3d85c6;">Pairing Rules</span></b><br />
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Even though many modules do not stack giving diminishing returns, there are still modules that do not. For instance the Adaptive Invulnerability Field, and damage specific hardeners do not cause penalties. Armor hardeners, and armor resistance plating do not as well. On the other end, there are things that do stack like damage rigs, and weapon upgrades.<br />
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<b><span style="color: #3d85c6;">HP Modules</span></b><br />
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Shield Extenders and Armor Plates do not have effect penalties at all, so you can use several at once. Unfortunately you can get more EHP combining them with hardeners. The reason being is that the EHP that is created from resists is multiplied from the passive EHP the ship has. The HP mods add to this allowing you to get even more out of your hardeners. In your fitting tool pick a cruiser, and add a Medium Shield Extender II, and record the EHP increase. Next, remove the extender, and add a Adaptive Invulnerability Field II, and record the EHP increase. Now add the extender with the invuln, add the two recorded values together, and notice as your total EHP on the fitting tool is about 2k more than what they do separately.<br />
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<span style="color: #3d85c6;"><b>Gun Groups</b></span><br />
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First and foremost for guns is to always match your meta levels, and gun types on any ship. The reason for this is that if you don't, you're taking away from the maximum potential of the ship you're dealing with. If you use mismatched meta level guns, you're going to be stuck with multiple groups of guns. While many may think that multiple groups are fine, you need to remember that the collective burst damage critical hits are based off the group, meaning the more there are the more you'll hit for.<br />
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<b><span style="color: #3d85c6;">Gun Types</span></b><br />
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Basically dealing with the same principle as the gun meta levels, matching the type of gun (long range, short range), will also come into play. If you find yourself fitting both short and long range, and it's not a ship where there aren't enough turret hardpoints (like a typhoon), you need to decide what role your ship is going to take. Long range burst damage, or short range continuous damage.<br />
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<b><span style="color: #3d85c6; font-size: large;">Fitting Practices</span></b><br />
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<b><span style="color: #3d85c6;">Resist Fitting</span></b><br />
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Now that we've covered the types of tanks, we should go over some basic fitting procedures. First off if you're fitting for PvE specifically for missions or ratting, you are going to want to fit an active shield tank. The reason being is that a shield tank can offer quick and easy boosts of HP, usually every 3 seconds. Not only that you can then fit the ship with several damage mods, and tracking enhancers to increase range and DPS.<br />
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One more term we want to cover is a <b><span style="color: orange;">Nano Fit</span></b>. A nano fit is when you setup resists for all types of damage. Usually when doing something like missions, you want to setup a nano fit since you never know what type of NPC you will be up against. If you are ratting in asteroid belts, or anomalies, you might consider covering resists against the type of NPCs in the area. Regardless our damage type holes need to be filled (low resist).<br />
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<b><span style="color: #3d85c6;">Fit Testing</span></b><br />
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Now that we have an idea of how we want to fit, we can then jump into the fitting tool to start trying out some different fits. First we pick an ship, and fit as much as we can that compliments the bonuses of that ship. For instance, a combat ship with bonus to weapon damage, and range. We want to first fit the guns, and weapon upgrades to get the desired outcome from that ship. Once this is done we can start adding the tank, and see what might be changed to make it fit better. Basically start with the bonuses which are the most important first. Doing this will give you an idea of how a ship actually fits.<br />
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<b><span style="color: #3d85c6;">Gun Types</span></b><br />
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Sometimes you may find yourself going back to the guns to downgrade; this is fine. If you find yourself in this situation, keep in mind the powergrid use and watch the amount of PG on the ships you choose. By doing such you can then look for certain amounts of PG for certain gun layouts.<br />
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<b><span style="color: #3d85c6;">Optimized Fitting</span></b><br />
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Like we said earlier we also want to fit around the ship's slots. If a ship has more low slots than medium, we generally want to do an armor tank, but if it has more medium we go for an armor. This isn't always the case, but one thing to keep in mind is that the best tank will consist of two HP mods, two active hardeners, and two nano hardeners. With fits we save a medium slot for a prop mod, and a low slot for a damage control; this gives the most EHP. With ships that have seven or eight slots we do not want to stray away from using more than two of the same mods for the tank. Only with weapon modules do you want to use up to 3 modules, and rarely a fourth. Play around with this concept in your fitting tool to see just how much tank you get, or how much more DPS.<br />
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<b><span style="color: #3d85c6;">Applied Optimization</span></b><br />
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To give an idea of an optimized fit, I setup a Rorqual for massive EHP. The tank consists of two Adaptive Invulnerability Field II's, two EM Ward Field II's, one Kinetic Deflection Field II, one Thermic Deflection Field II, and one Damage Control II. Go ahead and switch hardeners around, and see how the tank changes only switching out the modules listed.<br />
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<span style="color: #3d85c6;"><b>CPU and Powergrid</b></span><br />
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It's almost an unwritten rule that if you have all of your fitting skills taken care of that you should never use powergrid and CPU upgrades on cruisers or larger that are not using artillery, or are not logistics. The reason behind this is that the majority of the time you are wasting slots for minimal return. Every now and then you may find yourself using a Power Diagnostic System (for shield tank), or Reactor Control Unit for artillery fits. Most any other fit you should be able to do without these, or with a small CPU/PG implant. If it's a frigate a Auxiliary Power Control will probably be mandatory anyways.<br />
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<b><span style="color: #3d85c6;">Low Capacitor Fits</span></b><br />
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For ships like logistics fits, and some various others (*cough* phantasm), some sort of capacitor regeneration is mandatory. For logistics, using Capacitor Control Circuit rigs are a huge must to allow the ship to run all remote repair modules constantly. While filling the ship full of cap batteries, and relays may seem ok, it's best to use Reactor Control Units to add to the cap regen, powergrid, and shield recharge to help justify the slot use. If you are fitting logi for PvE it's best to fit the logi as close to stable as possible, or at least stable for a pilot with level 5 skills. For PvP you will want to sacrifice stability for tank. Generally a 25k-35k+ tank for shield fleets, and ~45k for armor is what you are aiming for when fitting for PvP.<br />
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For other ships like solo PvP active tanked ships, you want to use a single cap booster, paired with Ancillary shield/armor repairers to reduce your capacitor use. If you are fitting for PvE like an AFK rattlesnake mission runner, you will want to use whatever you can to become cap stable with your tank repping constantly. At this time you may look into CCC rigs, and cap relays/batteries/rechargers.<br />
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<b><span style="color: #3d85c6;">Ranged Fits</span></b><br />
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With ranged fits you are usually looking at shield tanks. The reason being is that ranged ships want the low slots for tracking enhancers to increase the optimal and falloff range, while using damage upgrades, with a damage control to increase resist. The same goes for sentry drone ships. A lot of the time you may also want to allocate another medium slot for a sensor booster.<br />
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<b><span style="color: #3d85c6;">Speed Fits</span></b><br />
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This is the solution for those annoying kiting ships. Unless it's a missile driven boat (and even then at times), a speed/buffer tanked ship will easily give the kiter much grief. Generally frigates using this fit can easily fit a light armor buffer, ewar, and a little rate of fire with rigs to make a great speed tanked ship. Cruiser sized ships may want to use nanofibers to give it the speed tank paired with a light shield buffer, paired with rate of fire and tracking mods. Assault Ships and Heavy Assault Cruisers make up the majority of these ships, making T3 BC's cry when dealing with a pilot that watches transversal. <br />
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<b><span style="color: #3d85c6;">Fitting Frigates</span></b><br />
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Fitting frigates is a completely different process. Most every frigate you will want to use a Auxiliary Power Control Unit to boost the PG/CPU high enough to accommodate better modules. Another thing to note is that most of the time you will want to use armor/speed tanks do to the lack of slots. If it's a PvP ship, you will want to have at least one prop mod, a point, and maybe a web. This leaves nothing for a shield tank at all.<br />
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<b><span style="color: #3d85c6;">Fitting Everything Else</span></b><br />
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The majority of the time you're going to want to setup a fairly basic "cookie cutter" layout to start, and from there you can tweak your fit to your liking. Always do this in your fitting tool, and if you go over the max CPU/PG just continue on until you're done with the following steps:<br />
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<span style="color: orange;">Step 1</span>. Add your guns<br />
<span style="color: orange;">Step 2</span>. Add your prop mod<br />
<span style="color: orange;">Step 3</span>. Add The main part of the tank. Shield Extenders/Armor Plates, Shield Booster/Armor Repairer<br />
<span style="color: orange;">Step 4</span>. Add any resistance modules needed. Shield/armor hardeners, Adaptive Invulnerability Field/Adaptive Nano Membranes<br />
<span style="color: orange;">Step 5</span>. Add your damage/rate of fire/electronic warfare modules<br />
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This is just a basic way to start fits. It gives you a fairly good outlook on what part of your fit may need to be sacrificed. We start with the guns since they are what makes the ship what it is in the finished product. The prop mod shows you what you have left for tank in terms of powergrid. Once you setup your tank it's fairly obvious what is left, and what you might need to do in order to make your fit work.<br />
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<span style="color: #3d85c6;"><b>Group Fits</b></span><br />
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It may not seem like much, but you would be surprised how much of a difference a fit can be when dealing with a solo ship, versus a large group fit. Generally any large group is going to fit one way for large fights; huge buffer/resist tank, high DPS, or burst DPS. While that may seem extremely simple, there are a few things that change versus your usual solo/small group fits. The one example that sticks out in my mind the most is a long range armor tanking fit. Basically HUGE tank, with lots of burst DPS, but slow. The group is anticipating to take in lots of damage, but leave room for the logistics to cover. The long range DPS gives the group the ability to have large burst damage numbers, without damage modules; only leaving medium slots for anything related to guns. The whole point of group fits is that they are made for exactly that, large amounts of people. If you find yourself doing such fits don't look at the ships as individuals, but look at each ship fit as it's number multiplied by the amount of people you plan to have. Oddly enough a lot of people, including myself have been guilty of looking at ships as if they were all individual roles. Think of the group as one entity, or even consider a group a single dreadnought/carrier that can hit smaller ships easily.<br />
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<b><span style="color: #3d85c6; font-size: large;">Summary</span></b><br />
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One thing I've always thought was missing from various guides was why we fit what we did, how we did. Now that we've covered that, I will start posting fits, and why I fit it the way that I fit the ship being presented. If you still have questions about fitting after this article, please let me know so that I can update the article. After years of fitting, I'm sure I'm forgetting some of the questions I asked myself when I started, or even a year ago. I hope that the wait for this article has been worth it, and await your comments. Enjoy, and fit safe. o7DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0tag:blogger.com,1999:blog-6851262426579759304.post-16180325607668740922013-07-05T18:24:00.000-05:002013-07-05T18:24:05.694-05:00Mobile 3rd Party AppsOne thing EVE Online is well known for is it's API system, and all the applications and utilities that manifest because of it. Surprisingly a small portion of the great apps are on mobile devices, and usually overlooked. So in this article I thought I'd share some of my favorite mobile applications made to help EVE players benefit more from the game.<br />
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<b><span style="color: #3d85c6; font-size: large;">Aura </span><span style="color: orange; font-size: large;">Android</span></b><br />
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First one is Aura. This app is your general Android-based EVEMon so to speak. It allows you to watch all your characters skills, mail, etc from your Android phone or tablet. Not only that it does have a skill planner which I found myself using quite a bit when I should have been doing more productive things. While it has a lot options in the works I plan to see this app literally explode with features once the CREST API system is released.<br />
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<span style="font-size: large;"><b><span style="color: #3d85c6;">Neocom </span><span style="color: orange;">iPhone</span></b></span><br />
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Neocom is by far the best EVEMon-clone for mobile devices I've ever seen. Not only can you set skill plans, you can base them off items, and fits from the built-in database. For market-traders it has a built-in EVE Mentat-like system where you can see all your buy and sell orders, what has been filled, and what is left. The EVE Mail feature is also a nice feature that you just do not see very often at all. I highly recommend this for any iPhone user.<br />
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<span style="font-size: large;"><b><span style="color: #3d85c6;">EVE Industrial </span><span style="color: orange;">Android</span></b></span><br />
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Ok, so I've mentioned this in two articles already, but now that I have the ability to explain the awesomeness of this app, I will do so. EVE Online Industrial Tool is like having your own industrial guru at your side. Using your character's API it will allow you to choose where you plan to buy materials, mine ores, where you plan to build it, how much it will cost to produce, and how much it will cost to produce with buy orders all based on your character's skills. It will also show you a pie chart as to how much of your material cost is made up of materials, ores, and what is left for profit. Manually changing the ME and PE will also show you how much you save, and how much more you can make. Each blueprint will allow you to see the price of building via buy orders, and how much if you gathered yourself.<br />
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Unlike other industry apps it has it's own built-in invention calculator which I've haven't seen anything as good as it since the old 2008 invention calculator that stopped development a few years back. You can choose to see the outcome with various decryptors, as it calculates how much you may spend getting the BPC, and how much profit you can make from each. Another thing to add is that it has a favorite list as well for all of your production plans, allowing you to pick and choose from any of the blueprints you've chosen as soon as you start it up. I will add that it may take a few minutes to setup at first, and I'm sure I'm forgetting about other features. If you have an Android I highly recommend that this app be on your phone or tablet to make production life easy, and retire those pesky spreadsheets. <br />
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<span style="font-size: large;"><b><span style="color: #3d85c6;">EVE Trade Finder </span><span style="color: orange;">Android</span></b></span><br />
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EVE Trade Finder is a neat little app for Android devices. The function of this app is to provide players with various price margins of items from all systems, allowing players to find a place to buy items cheap, and resell them to buy orders for a much higher price. It also has a route planner telling you how much ISK you are making "per jump" going to various systems. Great trading tool for haulers.<br />
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<span style="font-size: large;"><b><span style="color: #3d85c6;">EVE Online Planetary Interaction (EOPI) </span><span style="color: orange;">Blackberry</span></b></span><br />
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So if you're a Blackberry phone user like myself, you my think that there isn't anything EVE related for you to use. While that is almost true, there is EOPI. This is my favorite PI utility ever, even compared to the various sites out there. The reason being is that EOPI has a great feature where you can tell it what planets are available, and it will tell you all PI materials that can be processed from that group of planets. You may not think it's that great, but if you're in null-sec, restricted to one system, and want to make the most out of PI this is extremely helpful.<br />
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As usual I hope that this has been useful for someone out there. Look forward to the fitting guide that I thought would be done now, but has turned out to be a lot more information than I expected. Fly safe, and have fun. o/DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com2tag:blogger.com,1999:blog-6851262426579759304.post-68080835724133822982013-06-16T12:36:00.000-05:002016-12-11T16:35:41.951-06:00Making ISK - Blueprints & Invention<a href="http://1.bp.blogspot.com/-oPpvJ9G5NH4/Ub3kditnLXI/AAAAAAAAArQ/b0Wu5DeEhe8/s1600/bpo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://1.bp.blogspot.com/-oPpvJ9G5NH4/Ub3kditnLXI/AAAAAAAAArQ/b0Wu5DeEhe8/s1600/bpo.jpg" /></a>Many may have noticed that in the "Making ISK" articles, blueprints were not mentioned. The reason being is that manufacturing, invention, and blueprint research can fill up whole articles. So without further a due, I'm bringing you this article covering blueprints. In this article I will cover everything dealing with blueprints with a strong focus on optimizing your profit.<br />
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<b><span style="color: #3d85c6; font-size: large;">Industry Tools</span></b><br />
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Before we start, there are a few tools you will want to have on hand to make your optimization process much easier.<br />
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<b>EVEMon</b> - Use to see what blueprints you can use, and materials needed for manufacturing<br />
<a href="http://www.eve-cost.eu/" target="_blank"><b>EVECost</b></a> - Great web-based tool allowing you to plan the cost and profit of manufacturing ships and modules. Can also be used for invention preparation.<br />
<b>BPOCalc</b> - A web-based tool to help you find the best ME/PE for any blueprint, and the required amount to achieve a "perfect blueprint". <br />
<b>EVE Industrial Tool </b>- Perfect for checking the cost of manufacturing, what that ship or module sells for, what percentage of profit you make, and what you can invent; with the outcome from decryptors. Highly recommended, but requires Android OS.<br />
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<b><span style="color: #3d85c6; font-size: large;">Blueprints</span></b><br />
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Let's first start talking about blueprints. There are various ways to make ISK simply using blueprints. First is research. Players will pay a good amount of ISK for a researched blueprint copies (BPC), and an even large amount for a researched blueprint original (BPO). The amount of Material Efficiency (ME), and Production Efficiency (PE), determines the amount it will sell for. Many players can make a good amount of ISK just by selling BPCs, and BPOs. I'll cover this in more detail later in the article.<br />
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The second way is invention. By doing invention you can create Tech 2 BPCs, which players will also buy. Invention is a whole different world of work when trying to make ISK from it, since you will be doing a lot of research to find out what attributes make a good T2 blueprint that players will buy. Default invention BPCs are sometimes picked up, but they really don't bring in as much ISK as you would like, and sometimes keep you from making your money back. This will be discussed in more detail as we move on through the article.<br />
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The third way to make money from blueprints is of course manufacturing. Sometimes it pays off to manufacture the ship or module the blueprint is for, instead of selling the blueprint right away. I'll cover how to optimize your profits from these blueprints, and how to make sure it's the best possible solution.<br />
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<b><span style="color: #3d85c6;">Research</span></b><br />
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So now that we have an idea of what can be done, let's cover these possibilities in more detail.<br />
To allow research to make ISK, your goal is to make a blueprint that is optimal for the buyer. Generally you want to make a blueprint at it's "perfect" level before selling. Some people will say that you need to cater to the players with lower industry skills, but that is not the group of players you want to work with. Rather the buyer will have skills at 5, or is planning to get them to 5. With that said, they will know what a perfect blueprint ME/PE will be, and will buy these over others with lower research.<br />
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<b><span style="color: #3d85c6;">Blueprint Levels</span></b><br />
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We can use BPOCalc to find out what a blueprint's perfect ME/PE is. Simply choose the blueprint you want to research, set the industry levels to 5, and watch as it gives you two charts; one for ME, and one for PE. The last number in each list is the perfect level. A lot of the time you will find that a blueprint may take a lot longer to get to a perfect level, with minimal benefit. With BPOCalc, simply look at the different levels listed, and you can see the amount of ISK it takes in extra materials with a lower ME level. With some blueprints you can simply raise the level to the midpoint if it's only going to save a small amount of ISK to make it perfect. Once again heavy industry players will notice this, and consider your blueprint over others that are randomly researched.<br />
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<b><span style="color: #3d85c6;">Blueprint Original Trading</span></b><br />
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Now that you know what levels you need your blueprints, it's time to talk about how to make money with them. First is selling the BPO after completing research. This can work well if you don't have the time to make copies, or want to spend much on a POS. Most industry players want BPOs anyways, and will pay 1000% the cost of a "blank" (0 ME/0 PE) BPO version. If this is what you plan to do, make sure to check the contracts to see what the BPO sells for, if there are a lot already up, and check the sellers for past sales to see if they sell a lot. If there are lots of BPOs up, it will usually tell you that the BPO was once great to sell, and now flooded. We can determine that by checking the prices versus ME/PE levels. If the prices are set to simply beat the price of another BPO, it's probably best to wait until that particular BPO has thinned out. Sellers in that situation will usually stop selling the BPO because of the amount of competitors, but leaving an open market not long after. Generally speaking, doing such can make a substantial amount of ISK.<br />
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<b><span style="color: #3d85c6;">Blueprint Copy Trading</span></b><br />
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Like selling BPOs, selling copies can be just as beneficial. The only difference is that you have two different options for selling. One is to sell researched copies for production. The second is to sell non-researched copies (blanks) in sets. Researched copies are great for making ISK, especially for capital sized ships. Usually players will one to build one or two, but not have to worry about researching the BPO for something they only plan to make a couple of; so they buy researched copies instead. The same goes for invention sets. Selling a set of 10 blanks will sell quite easily. Since invention has nothing to do with the copy's ME/PE level, inventors will purchase "blanks" in bulk; avoiding the process of making their own. While this isn't a great source of ISK, it does add up quite easily, and with a POS acting like a Xerox machine for several different types of blueprints you will see the benefits quite quickly.<br />
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<b><span style="color: #3d85c6;">Blueprint Sets</span></b><br />
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One other way to make some great ISK with blueprint is to make blueprint sets. Basically what a "set" consists of is a contract filled with blueprint copies of every part for a certain ship. As you start to deal with more complex ships, you will notice that those ships require the manufacturer to build other parts just to build that ship. By offering a set of BPCs covering the ship and those parts allows the buyer to have everything at one time without having to look for other BPCs on contracts. You usually don't see sets very often, and the reason being is that they are high in demand; they sell quite quickly. In doing such, you can get a bit more ISK out of the set since people will pay just to have everything in one contract. Just to give an example, take a look at what it takes to build an Orca, or even a Tech 3 ship with modules. EVEMon, EVECost, and the EVE Industrial Tool will give you ideas of what all is involved.<br />
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<span style="color: #3d85c6;"><b>Invention</b></span><br />
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For many players this is usually the last thing they ever try to mess with, just because of it's "hit and miss" system. You can easily spend 40 million ISK inventing off of one BPC, and not come out with anything. Luckily the BPC's level has nothing to do with the outcome of the Tech 2 BPC that comes out. Unfortunately there is a lot more involved; this is where the invention tools come into play. At this time I would recommend making yourself a bit familiar with the EVE Online Industrial Tool's (EOIT) invention system. If you cannot use it, just use EVE-Cost. The only reason I push EOIT, is with it's invention system it factors in the cost of inventing the BPC by calculating the amount of times it will take to successfully produce the blueprint.<br />
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Using different decryptors will give you a certain addition/subtraction to the number of runs, ME, PE, and percentage of success on the invention itself. Before you do that though, you need to make sure that the T2 BPC will be profitable. Even if you're just selling the BPC, players will not pay for BPCs that do not allow them an ISK advantage (Most of the time). The default -4ME/-4PE BPCs usually sell for less than what it costs to make them, and only a couple can you actually profit from.<br />
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To give you an idea on how the stats effect the BPC, making a T2 battleship with a -4ME/-4PE BPC could cost you more in materials than to buy it from the market. Using a decryptor raising the ME to 0 or +1, will bring it below market cost. Unfortunately with decryptors that add lots of ME, they also reduce the amount of runs you can use that BPC. If you spend 100M inventing a T2 BPC that only has two runs, and you only make 50M profit on each ship, you are only breaking even. Each and every blueprint that has the ability to invent off of will have a different outcome in terms of what decryptor works best. Some BPCs you will find to be more profitable with very low ME, but lots of runs. Some you may find to be better with a few runs, but better ME. It all depends on what it is.<br />
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So I'm sure this all sounds confusing enough, and probably not worth it. This is where the invention calculators come in. So with the invention calculators you need to find that "sweet spot", where your invention cost, manufacturing cost, and total amount of runs produce the greatest amount of ISK. My best bit of advice is to play around with a couple different blueprints, and what their outcome would be with different decryptors. Doing that will give you an idea of what to look for, and understand the entire process of invention. While it does have a lot of different variables, it is pretty simple once you understand it.<br />
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<b><span style="color: #3d85c6; font-size: large;">Summary</span></b><br />
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So there you go, ways to make ISK with Blueprints. Keep watching as I will be presenting another article covering manufacturing, and Player Owned Systems that tie into this. Enjoy, and fly safe! o7<br />
<br />DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com4tag:blogger.com,1999:blog-6851262426579759304.post-13250899241869961852013-06-11T11:10:00.000-05:002013-06-12T14:47:01.852-05:00[EVEoLution] - Update: Request For Comments<b><span style="color: #3d85c6;">Hello fellow capsuleers! </span></b><br />
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First off thank you all for helping EVEoLution gain enough popularity to be viewed <b><span style="color: orange;">20,000</span></b> times! Knowing that the site makes a difference drives me to give you more and more great content.<br />
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<b><span style="color: #3d85c6;">Where are the new articles?</span></b><br />
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As some may have noticed I haven't been updating the blog as much as usual. With the summer upon us, a plethora of rocks in the road of life, and a new puppy 'Cleo', I have not had the time to update this blog as much as I've wanted. To add I haven't even had time to play EVE itself. Since the Odyssey patch, I've played about 2 hours to try out the new Exploration system (expect an article on it soon), but was abruptly halted. Of course I'm itching to come back soon, and wanted to know what all of you would like to see.<br />
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<b><span style="color: #3d85c6;">What Do You Want To See?</span></b><br />
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There are still a lot of articles I plan to finish, but I want to know what my readers want to hear about. Please feel free to comment on this post with what you would like to know more about in EVE Online. Here is the list of articles in progress:<br />
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<i><b><span style="color: orange;">Fitting Guide - Rules of Thumb</span></b></i><br />
<i><b><span style="color: orange;">Making ISK - Blueprints</span></b></i><br />
<i><b><span style="color: orange;">Bridges, Cyno, and Carriers - Oh My!</span></b></i><br />
<i><b><span style="color: orange;">Starting Planetary Interaction</span></b></i><br />
<i><b><span style="color: orange;">Ammo Types</span></b></i><br />
<i><b><span style="color: orange;">Moon Mining (Odyssey Edition)</span></b></i><br />
<i><b><span style="color: orange;">Making a Successful Corporation</span></b></i><br />
<i><b><span style="color: orange;">Understanding Tech 3 Ships</span></b></i><br />
<i><b><span style="color: orange;">Sovereignty Explained</span></b></i><br />
<i><b><span style="color: orange;">Security Status (Odyssey Edition)</span></b></i><br />
<i><b><span style="color: orange;">Laser Turret Models (I know, it should have been done a long time ago)</span></b></i><br />
<i><b><span style="color: orange;">Mobile 3rd Party Applications</span></b></i><br />
<i><b><span style="color: orange;">Starting Capital Ships, and Skills</span></b></i><br />
<i><b><span style="color: orange;">Odyssey Exploration</span></b></i><br />
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So that's what you have to look forward to at least, but any and all ideas will be done as well; so leave your comments below.<br />
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<b><span style="color: #3d85c6;">The Future of EVEoLution</span></b><br />
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I understand in this day and age, reading isn't the primary form of information demanded. With that said, I've setup a Twitch TV account for EVEoLution to start streaming EVE, and to also hold various guide videos as well. I've also started posting various EVE-related updates on Twitter. Both of these will be linked on the site soon, and hope that everyone enjoys these additions.<br />
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So that's it in a nutshell. I do appreciate everyone's comments, links to the site, and overall viewing of this site. Thank you, and play some EVE for me until I can free up time again! o7 DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com4tag:blogger.com,1999:blog-6851262426579759304.post-52779544699400802792013-05-10T09:37:00.001-05:002013-05-10T09:37:23.228-05:00Skill training - Implants, Boosters, and RemapsI wanted to write an article to inform players about many of the details regarding skill training. While this may seem like basic knowledge for many players, there are various things overlooked when creating an alternate character. The four day skill plan for cyno alts will also be mentioned in this article, so that you can create these alts as quickly as possible; thus allowing you to get back to your normal EVE life.<br />
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Alt characters and accounts are quite common in the EVE universe, as they allow a player to train a completely different skill set, without holding them back from another. Cynosural alt characters are another reason for doing such, as well as pilots to sit in certain stations to buy/sell from without having to be their personally. Many people are not aware of some of the benefits new pilots can obtain, so this article is being written.<br />
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<b><span style="color: #3d85c6; font-size: large;">Implants</span></b><br />
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One thing that is overlooked, are the attributes. Each implant gives 60SP/hour for every +1 to the primary attribute, and 30/SP an hour per +1 to the secondary attribute. So if you're creating an alt you want to have implants in place for the main portion of your plan. Using <a href="http://evemon.battleclinic.com/" target="_blank">EVEMon</a> to test these implants with your plan can help avoid mistakes, and show that an implant for a secondary attribute may be useless. Either way, keep in mind how much each attribute point can effect your skills.<br />
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<b><span style="color: #3d85c6; font-size: large;">Remaps</span></b><br />
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Remaps are extremely important as many players already know. Remaps are limited, so it's very important to plan out the use of each one. When creating alts, or planning a year worth of training remaps can speed up your training immensely. What a remap does is allow you to take attribute points out of an attribute to increase the points of another. The most you can put into one attribute is 24 points. By doing such you will reduce the training time of other skills requiring the attributes that now lack points.<br />
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Normally this is only used for characters that already have core skills done, and are focusing specifically towards a couple skill categories. For instance, Gunnery, and Spaceship Command. Both categories rely on Perception and Willpower. Another use is when making alts that have a specific use (trading, hauling, cyno). A remap can make these characters training extremely quick to their goal.<br />
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<span style="color: #3d85c6; font-size: large;"><b>Boosters</b></span><br />
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So here is the elephant sitting in this room of skill training. Many people are unaware of the boosters that new players can use to boost their training to amounts not capable anywhere else. These boosters help train specialized characters, and even non-specialized characters. Before I get into these, remember that point conversion from implants. Got it? Good.<br />
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So here are the boosters. They are called Cerebral Accelerators. Each one gives a boost to all attribute points, but can only be used until the pilot hits a certain age. Regardless of what anyone else says, these do stack with implants, but not more than one can be used at a time.<br />
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<b><span style="color: orange;">Standard Cerebral Accelerator:</span></b> +3 to all attributes Lasts until pilot is 35 days old.<br />
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<b><span style="color: orange;">Prototype Cerebral Accelerator:</span></b> +9 to all attributes. Lasts until pilot is 14 days old.<br />
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<b><span style="color: orange;">Advanced Cerebral Accelerator:</span></b> +17 to all attributes. Lasts until pilot is 7 days old.<br />
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With these, you can quickly train cybernetics 1, pop in +3 implants, and with the advanced, get +20 to all attributes for your first week of existence. After that, you can use the Prototype for +9 for the next week, and then the standard for +3 until you hit 35 days. Let's take a look at the increase these give.<br />
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<table cellpadding="7" cellspacing="3">
<tbody align="center">
<tr><th>Attribute Bonus</th><th>Primary Bonus SP/hour</th><th>Secondary Bonus SP/hour</th></tr>
<tr><td>+3</td><td>180</td><td>90</td></tr>
<tr><td>+9</td><td>540</td><td>270</td></tr>
<tr><td>+17</td><td>1020</td><td>510</td></tr>
</tbody>
</table>
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<b><span style="color: #3d85c6; font-size: large;">Putting it all together</span></b><br />
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So these are the base amounts given from the bonuses alone. The lowest amount of SP an attribute can give is 1530 SP an hour. This is with no points allocated with the primary and secondary using the base 17 attribute points. When using a remap to set the points to be 24 points for your primary, and 18 for your secondary, you get 2250 SP/hour. If we add +3 implants to these attributes as well, it's then increased to 2520 SP/hour. Last, if we add an Advanced Cerebral Accelerator, we then raise that to 4050 SP/hour!<br />
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To give an idea as to how this effects training time, let's use the Electronics V skill as an example. With a remap, and +3 implants, this skill takes 3 days, 11 hours, 37 minutes, and 44 seconds to complete. With 4050 SP/hour, it will take roughly 2 days, 2 hours, and 40 minutes. So as you can see, things are quite a bit quicker, and could probably knock out an entire starting skill set in a day. Of course due to the cost of these boosters in-game, it would only really be worth using on specialized long-term characters. I will point out that I've used quite a few of the standard boosters on alts, and never regretted it. Being able to get 2.5 million SP in the first month is quite helpful.<br />
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<b><span style="color: #3d85c6; font-size: large;">Cynosural Alt Plan</span></b><br />
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I know many people will not need this, but I wanted to make it available just in case. This is a four day plan to have a helpful cyno alt. First off I use Gallente pilots, as the Velator has the PG/CPU to handle a cargo expander, cyno, cloak, and MWD with the minimal core skills, allowing a single fit to work for the character in a ship that never goes away. You may as why the MWD and Cloak, but that's strictly for using the MWD trick to avoid hostiles, and gate rats.<br />
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<b><span style="color: orange;">Remap Settings:</span></b> 24 Intelligence 21 Memory<br />
<span style="color: orange;"><b>Implants:</b></span> +3 Intelligence and Memory<br />
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<b><span style="color: #3d85c6;">Skill Plan</span></b><br />
Cybernetics 1<br />
Afterburner 3<br />
High Speed Maneuvering 1<br />
Hull Upgrades 2<br />
Electronics 5<br />
Cynosural Field Theory 2<br />
Infomorph Psychology 2<br />
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This is the bare minimum, but works out quite well. You can always train the skills higher if you want of course, but this setup keeps the character way under 900,000 SP, and can be done in just a little over 4 days.<br />
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I hope this has brought some insight to some pilots, and train safe. o/DBrownhttp://www.blogger.com/profile/05071524348494580898noreply@blogger.com0